Quote:
Originally Posted by Spark910
But if there was an actual team developing, working full time or something, then they could actually do big worthwhile updates, that a lot of players care about.
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Yeah pay me 100$ a week and I'll make more quality content than anyone knows what to do with.
It's unrealistic mostly because what was produced would have to be drawing in a steady stream of new paying players, to cover the staff costs.
Let's say you hired 2-3 level makers/world planners, 3 scripters, 2-3 graphic artists. That's about the minimun I'd want for such a project.
thats 700-900$ a week to just pay these people. Is it even realistic that that many pay to play accounts can be sold per weekf for this server?
If you start cutting costs or cutting staff, the project becomes undermanned, and neglected.
You would have to be able to offer people a game that can compete with other pay to play games, such as Lineage 2, World of WarCraft, Everquest 2, Ragnarok Online, ect.
With the old technology, this is probably impossible. With the 3D stuff, anything remains to be seen, but what is the chance a bunch of non-professional people can produce a product that can match the major companys?