Quote:
Originally posted by Dude6252000
..No.
It can't be.
Emily has finally realized that gameplay matters just as much as graphics do...RESPECT..RISING. ARGRHHG
And Dusty, it's good, but looks a little grainy.
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Playerworlds are all made of levels, graphic, scripts. Each one must be done well. Each one is no more or less important then the other. Kaimetsu may think scripts are the most important, though this will be the only thing he is wrong about. But if there are no graphic to cover the frame then all you have is a frame of polygons and that is not very fun. Levels must be done well or all you have is nice graphic but tiled not very well and then you have a nice tileset but not very nice levels to play with them in. This is why all 3 are both equally important. Levels are like graphic in a sence so it should be easy for a skilled graphic artist to be able to create nice levels and intime very good ones with lots of work and prastic.
For the short version of this read my poem.
Playerworlds big and small, good or dall, With direction or none at all
Lame or leet, if your a newbie they will cut off your feet.
All their scripts are needed to shape the world.
Graphic which cover or are taped to the world.
Levels which are the center of the world.
One is not one with out the other.
Each no more importantly done with care and love then the other.
If one is done well and the other is not then your playerworld will be like an abandoned lot.