The following is directly copied from the original post on Maloria forums, apart from a few minor edits and additions. It is posted here as well for several reasons, such as serving as general information and possibly getting feedback of any kind.
Progress since change of Management (3 weeks ago, excluding server downtime):
Scripts- Full fledged duping proof item system, and everything that comes with that.
- Skill system.
- Quasi-Intelligent baddy AI that,
- Can equip/use any item (including potions!) that a player can with the same benefits
- Can use any skill that a player can
It also behaves differently depending on the situation, for example...- ... if it it has the melee skill, it will chase you until within weapon range.
- ... if it has the ranged skill, it will chase you until within weapon max range, and if you come closer then weapon min range, it will move away from you and attempt to widen the distance. If it doesn't succeed with that, it will attack with ranged until you're in melee where it will use melee (assuming it have the melee skill).
- ... if it has the magic skill, it will randomly use a spell assuming it have any mana left. Special skills like healing, dispelling, buffing etc. will only be done when needed.
- Combat system (currently only supports melee and ranged)
- Trading
While that alone might not sound awfully much, keep in mind that it's the very core systems a server can have, and the most difficult ones to get
secure and
lag free, rather then just operationable.
However, there's a tiny amount of weapons (and skills) added right now, even though it's extremely easy to add a large and varying quantity of them with these systems. The reason for it is that I'm going to implement more item variables soon, and I'd rather not have 30+ items to edit when that's done.
Levels
We're sticking with the overworld from v2, with minor detailing changes. There's a bunch of insides that needs reworks (without straying too far from their default looks), and a great deal of additions is needed.
We're also completely reworking the blob/flower/book dungeon to be an actual sewer dungeon. We plan on doing that to all dungeons within time. It will have the following monsters and bosses (yes, REAL bosses with different phases and everything else that they come with!):
- Mutated fish
- Rats
- Rat God
- Blobs
- "Slime balls"
We ARE looking for more help in the levels department.
Quests and Storyline
We want to have
a lot more quests, both huge ones where you have to go do **** loads of stuff, solve puzzles, then get the reward and whatnot, but also minor ones that's located pretty much everywhere.
We also want to try and implement Worrian Order and Daednu Empire into the world.
I was going to post information about the mini bosses and the boss of the dungeon, but then I realized it'd be so much more fun to experience it in-game once it's done instead.
That's about it. We're just waiting for Stefan to transfer backups and we'll be back online, ready to continue working our assess off.