01-20-2011, 03:40 AM
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One More Time
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Join Date: Aug 2010
Location: TN, USA
Posts: 631
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I've been able to accomplish this but the downfall is it would only look correct to the current player and not others.
My method involved 3 NPCs two npcs would adjust a custom var like client.walkLayer and if it was 0 i would have the 3rd NPC draw above the player and if it was one I have it draw below the player. But since this is done client side it only shows correctly to the current player. I did this long ago and I can think of a few ways to improve it now. But, I don't know any sure fire way to do it. |
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