Quote:
Originally Posted by Tigairius
... but about 90% of this can be done using the particle engine (which supports text) and it's a lot more efficient to do it that way too.
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I disagree with this. The particle engine provides an API for describing a pattern for multiple particles, it is not made for manipulating single particles in specific ways -- trying to do that with the particle engine usually just makes things messy.
RogueShadow's script allows you to sequence different, more specific patterns on single objects (i.e., specific points, tweens, and all of this on any attribute).
It's true that his script and the particle engine do similar things, but they are built for two different purposes and it shows.