Quote:
Originally Posted by NicoX
Good feedback.
Maybe we can redevelop the classes aswell. To make it worth using multiple character slots.
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^ That's huge guys. Class development has been a topic brought up by players so many times in the past that eventually everyone just stopped bothering to ask.
I know this is going to be a tough topic to talk about, as we all already know how broken the current system is (Proper dmg output, bringing balance to the magic players of the community etc).
There's lots that we could discuss/debate for weeks, probably picking apart every in-game mechanic right down to its core. But lets try not do that this time-- Maybe in the future, with a larger team at GK's disposal, but not now.
Now then, let's brainstorm. What little things could happen to bring about some specialty in classes chosen?
Warrior: Higher shield-block % rate?
Barbarian: 2x dmg dealt when health drops below 50hp?
Thief: Ability to grant +15 speed boost for 10 seconds?
Priest: Auto-grace regeneration? Revives or Team Heals?
Sorcerer: Faster mana regeneration/less mana spell costs? Mage-only spells?
Alchemists: Alchemist only potions? Ability to use potions in core?
These are just a couple at the top of my head. What things would you all like to see?