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  #1  
Old 01-23-2008, 01:36 AM
Twinny Twinny is offline
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Non-readable Ganis

It would be great if you could use ganis that arn't in cleartext. You could perhaps make a one-way save option in graalshop (*.xani ) which the client can read (keep another original for editing but not upload) or someway to allow clients to use ganis without saving a cleartext gani file...

However it is done, I think it would be handy
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  #2  
Old 01-23-2008, 01:56 AM
DustyPorViva DustyPorViva is offline
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While you're at it, fix it so that when saving, you don't have to type .gani at the end of the filename manually for it to be saved correctly.
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Old 01-23-2008, 02:12 AM
Inverness Inverness is offline
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While you're at it, make rotation possible for the sprites
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  #4  
Old 01-23-2008, 02:28 AM
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While you're at it, do it.
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Old 01-23-2008, 02:53 AM
Tigairius Tigairius is offline
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Gani shop definitely needs a lot of nice updates.. if Stefan's not going to do it he needs to release the source code so at least the community can fix it.
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  #6  
Old 01-23-2008, 02:58 AM
cbk1994 cbk1994 is offline
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Would be cool if graal shop could be updated with some of the features that Flash has; rotating, even movement (Motion Tweens), copying and pasting, stretching, skewing.

Would also be nice is if basic gani scripts could be shown (even if in GS1)- say you have a player with a ball moving around them; I don't know. You want to do it in a script so you can do it smoothly, but without taking a ton of time. It could show the ball moving when you play it.

Just a few ideas. Not sure the non-readable GANI's would really have that much of a purpose, but that is just me. I suppose they could be downloaded like levels are (I believe in some weird format in the weblevels directory?)
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Old 01-23-2008, 03:14 AM
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I made a proggie that parses the .gani files into object-instances in an app... I haven't actually went forward and made it so you can do customizations with them, however. If you're interested in it, I could send you a copy of the code.
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Old 01-23-2008, 04:16 PM
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Old 01-24-2008, 02:46 AM
bscharff bscharff is offline
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I'd like to see the code for reference :o
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  #10  
Old 02-05-2008, 03:14 AM
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Still want! I think the .code idea is a good one.
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  #11  
Old 02-05-2008, 08:11 AM
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Yeah, some kind of secondary extension that is a compiled version of the .gani would be nice.

Not to big of a deal though since gani scripts usually just display things and don't actually usually display information you don't want to get out.
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  #12  
Old 02-07-2008, 01:56 AM
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There is already a way to encode files, it's not supported by the npcserver yet though so the gani cannot have a script.

The source for the gani editor will not be released, we can provide help though if someone wants to make a scripted editor for it.
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  #13  
Old 02-07-2008, 02:27 AM
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Quote:
Originally Posted by Stefan View Post
There is already a way to encode files, it's not supported by the npcserver yet though so the gani cannot have a script.

The source for the gani editor will not be released, we can provide help though if someone wants to make a scripted editor for it.
Why always scripted? Why would you prefer scripted stuff over hardcoded stuff?
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  #14  
Old 02-07-2008, 03:01 AM
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Quote:
Originally Posted by zokemon View Post
Not to big of a deal though since gani scripts usually just display things and don't actually usually display information you don't want to get out.
so no one messes them up on accident? like i do occasionally ands have to ask around for the real one xD
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #15  
Old 02-07-2008, 03:49 AM
Twinny Twinny is offline
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So it's available on all platforms at all times and is easily updated and distributed to everyone probably.
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