Quote:
Originally Posted by Kiwi27
There should be a way you can make so if the player is walking from the left or right, they go over an NPC, and if they come from above or below it they walk under it, and vice versa.
That's all.
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I achieved this with no npc server in gs1. It really depends on if you're doing this for a single player instance or a normal level.
If you're doing it for a single player instance you can just use drawoverplayer() and what not, for multiple players I had a weapon that called showani to draw a replica of the player over the player that's shown to everyone, and then you can control on which layer the player draws. It's not the best method but it works. I'm sure with the resources gs2 and a npc have to offer there's a much more elegant solution but I haven't really played with all of it that much.