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  #1  
Old 10-29-2008, 07:40 PM
Codein Codein is offline
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Modern Tiles

Hello, I'd like to post these tiles that I've made on the forums for anybody to use. I'll be periodically releasing updates to (in parts) the tileset and seperate images, such as trees and what not, so that people can pick and choose what they want to use.

There's nothing majorly unique about this graphics set YET. This is just to get things started. I hope somebody finds use for these

EDIT: Comments and critique strongly encouraged.

So, to start things off:
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Last edited by Codein; 10-30-2008 at 11:50 AM..
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  #2  
Old 10-29-2008, 09:17 PM
Soala Soala is offline
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post it in free tiles =D
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  #3  
Old 10-30-2008, 11:39 AM
Codein Codein is offline
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Quote:
Originally Posted by alexandralove View Post
post it in free tiles =D
I do want comments and critique aswell. I should mention that in my first post.

Last edited by Codein; 10-30-2008 at 11:49 AM..
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  #4  
Old 10-30-2008, 05:27 PM
Soala Soala is offline
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First looking:
Grass is fine, but why such a bright color on corners o_O ? You shouldn't highlights them so much Whatever
Road is weird, Street looks fine
What else o_O?
Maybe it's just my comp having a too high luminosity,
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  #5  
Old 10-30-2008, 05:48 PM
Codein Codein is offline
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I'm looking for a bit more than just "Road is weird". Could you elaborate on that? I'll fix the grass though.
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  #6  
Old 10-30-2008, 06:33 PM
Crow Crow is offline
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I think the grass is fine. I like the bright highlights, it just looks "different", in a good way. Might want to brighten up that dark color in the grass-to-dirt tiles though.
I agree that the road is "weird". It looks pretty grainy. You should lower the contrast between the colors you used there.
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Old 10-30-2008, 06:37 PM
Codein Codein is offline
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Quote:
Originally Posted by Crow View Post
I think the grass is fine. I like the bright highlights, it just looks "different", in a good way. Might want to brighten up that dark color in the grass-to-dirt tiles though.
I agree that the road is "weird". It looks pretty grainy. You should lower the contrast between the colors you used there.
Thankyou ^_^
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  #8  
Old 10-30-2008, 06:39 PM
DustyPorViva DustyPorViva is offline
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Highlights are used to help increase contrast between the grass and the dirt, because technically shades of brown and green blend pretty well together and without a contrasting buffer-shade between the two, don't transition very well.
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  #9  
Old 10-30-2008, 06:45 PM
Soala Soala is offline
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Well yeah, I hope this isnt done, or it will look like a cartoon
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  #10  
Old 10-30-2008, 06:48 PM
Codein Codein is offline
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Started work on cliffs. C&C please

Also, feel free to use any tile I've created =o
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  #11  
Old 10-30-2008, 06:50 PM
Soala Soala is offline
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Cliffs looks pretty, but a bit pointy (in the middle)
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  #12  
Old 10-30-2008, 06:54 PM
Codein Codein is offline
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Quote:
Originally Posted by alexandralove View Post
Cliffs looks pretty, but a bit pointy (in the middle)
I was going for that sharp look. I should add some round bits to it though. Thanks
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  #13  
Old 10-30-2008, 07:00 PM
DustyPorViva DustyPorViva is offline
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Might I propose you remove a good 3/4 chunk of empty canvas before posting?
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  #14  
Old 10-30-2008, 07:07 PM
Codein Codein is offline
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Quote:
Originally Posted by DustyPorViva View Post
Might I propose you remove a good 3/4 chunk of empty canvas before posting?
Sorry, I should do that, lol.
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