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  #1  
Old 08-18-2007, 03:05 PM
zokemon zokemon is offline
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staff=

In server options you can do like
NPC Code:
gmaps=world,test,abc
gmaps=event,ballon



Would it be possible if we can do the same with staff=? I know both my server and Kingdoms Debug has a really long staff= list and fitting it on one line is rather awful.
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Old 08-19-2007, 05:22 AM
Inverness Inverness is offline
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Quote:
Originally Posted by zokemon View Post
In server options you can do like
NPC Code:
gmaps=world,test,abc
gmaps=event,ballon



Would it be possible if we can do the same with staff=? I know both my server and Kingdoms Debug has a really long staff= list and fitting it on one line is rather awful.
Wow, I was just thinking that

I'd also like it if player.isstaff would be set appropriately.
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Old 08-19-2007, 05:54 AM
PrinceOfKenshin PrinceOfKenshin is offline
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yeah if we had player.isstaff would make scripting staff tools easy peasy
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Old 08-20-2007, 07:22 PM
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I think you can access the staff list with "serveroptions.staff". It is not an array though (if there are spaces in the account or so), just a string
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Old 08-20-2007, 09:37 PM
zokemon zokemon is offline
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Quote:
Originally Posted by Stefan View Post
I think you can access the staff list with "serveroptions.staff". It is not an array though (if there are spaces in the account or so), just a string
What about the purpose of this thread though?
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Old 08-20-2007, 11:08 PM
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What about the purpose of this thread though?
Didnt you notice? He hijacked your thread >:]
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Old 08-21-2007, 07:42 AM
Inverness Inverness is offline
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Now that we can have custom server options I don't think it would be too difficult to test.

Edit: For the serveroptions. thing, only the last instance is loaded, that probably doesn't go the same for how the server reads them.
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