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  #1  
Old 03-12-2010, 02:56 AM
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getAreaPlayers()

Since there's a getAreaNpcs() function, why is there not a getAreaPlayers()? It would be very useful to have this, and if there's one for NPC's, why not players? Doesn't seem like it'd be hard to implement, either.
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  #2  
Old 03-12-2010, 03:00 AM
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I wouldn't mind seeing this, would make things a bit easier.
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  #3  
Old 03-12-2010, 03:07 AM
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This would eliminate a lot of unneeded checks and calculations and loops that are used for things like hit detection, when you only need to for players in a specific block, and not worry about ALL of the players in the level.
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  #4  
Old 03-12-2010, 05:29 AM
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On a related note; something like triggerarea() to trigger every player/npc in a specified area would be just as, if not more, useful. This has been requested more than once before, and seems like such an obvious addition.
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*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #5  
Old 03-12-2010, 02:03 PM
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The problem is that accessing players[] is much faster than level.players[] and you would probably expect findareaplayers() to work regardless if your current position. It could be possible to add a findareaplayers() which only accesses the players around you.
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Old 03-12-2010, 02:08 PM
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Quote:
Originally Posted by Stefan View Post
The problem is that accessing players[] is much faster than level.players[] and you would probably expect findareaplayers() to work regardless if your current position. It could be possible to add a findareaplayers() which only accesses the players around you.
Do you mean that it would only be able to get players from your current level and surrounding levels? If so that sounds fine to me.
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  #7  
Old 03-12-2010, 02:23 PM
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I really don't understand Stefan's post at all.
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Old 03-12-2010, 08:25 PM
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Quote:
Originally Posted by Stefan View Post
The problem is that accessing players[] is much faster than level.players[] and you would probably expect findareaplayers() to work regardless if your current position. It could be possible to add a findareaplayers() which only accesses the players around you.
Well that's pretty much what I (we?) want.
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*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #9  
Old 03-12-2010, 10:48 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Cubical View Post
Do you mean that it would only be able to get players from your current level and surrounding levels? If so that sounds fine to me.
Which is what getnearestplayers() does...
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Old 03-12-2010, 10:51 PM
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Originally Posted by DustyPorViva View Post
Which is what getnearestplayers() does...
It'd be nice if an optional radius parameter was added so it wouldn't require a scripted distance check, getnearestnpcs would be cool too.
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Old 03-12-2010, 11:34 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by DustyPorViva View Post
Which is what getnearestplayers() does...
what's the difference between findnearestplayers() and getnearestplayers() ?
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  #12  
Old 03-12-2010, 11:57 PM
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Of course we can just use getNearestPlayers() and check if the player is within a box but it's always faster for that to be done in the engine, and things like hit detection can use any speed boost they can get.
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*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #13  
Old 03-13-2010, 12:05 AM
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Quote:
Originally Posted by Deas_Voice View Post
what's the difference between findnearestplayers() and getnearestplayers() ?
Do both of those functions exist? I guess so! Anyways, wiki says:
getnearestplayers(float, float) Deprecated. Use findnearestplayers() instead.

I honestly don't know. getnearestplayers may return the indexes of players that was compatible with the old GS1 methods of players[x].

Of course, they could be exactly the same thing but just two function names.
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  #14  
Old 03-13-2010, 01:25 AM
DrakilorP2P DrakilorP2P is offline
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Originally Posted by Deas_Voice View Post
what's the difference between findnearestplayers() and getnearestplayers() ?
One returns indeces the other returns objects. I forget which.
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  #15  
Old 03-13-2010, 01:33 AM
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I'd love to see a radius parameter added to findNearestPlayers

Quote:
Originally Posted by DrakilorP2P View Post
One returns indeces the other returns objects. I forget which.
find returns the object, getNearestPlayers shouldn't be used anymore.
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