Quote:
Originally Posted by Stephen
I could be mistaken but I think it only stores the last key ID as a variable.
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In that case, would it be possible to store key IDs sequentially in the future as a kind of house history? (Like player.houseid#, where the # would be a new number depending on how many houses the player has made. Such as player.houseid1, player.houseid2, and so on. You could possibly run a check to see what the highest number is, and then create a new ID based on how many there are.)
Might be useful for restoring old houses from specific points in time, so long as those variables stored on the player aren't cleared.