You guys probably don't even want me to start in on this again...
I have laid out many good professions to help balance the system and bring the community before. Slade has the right idea about balancing the system. It does not require a revamp of the whole system, but honestly it cannot be done properly until you find a way to make the trade and barter system self sufficient and self stabilizing, meaning every item would have to have a value to become something greater then itself. This is not something i just suggest lightly, it's something I was working on by myself for many months. When I suggest a detailed fishing system where you can level to catch better and more valuable fish with your increase in skill, it's a system i was building alone. I can lay it all out for you if you like but it's going to take some time because I no longer have a PC and I'm doing this all from my phone...
I'm still sitting on all the gfx work I did years ago in hopes that they would hire staff that didn't have their head up their ***, and actually wanted to bild a game that would bring the community together the way MMOs are supposed to be designed. With that said, more monsters, dungeons, loot drops, and holiday events would in no way entice me to return to go with its broken system. Restoring my hundreds of lost items would surely help but it wouldn't fix the game I love so much. Only newly designed content will do that. My fishing system for example would have around sixty different fish. The fish you catch would be based on the weather, day/night, location, and skill level of the player. You would start off with common and cheap fish, maybe enough to make a little cash but nothing more then that. There could be NPCs that would require you to catch a certain number of the rarest of these cheap fish in return for better fishing equipment, which would put you in a different skill bracket, allowing you to not only catch the cheapest fish but a few slightly more valuable fish. This would continue on up the line to master fisherman. These fish could also be used to create better foods you could use to make money, or keep your food meter up, even allow for some special buffs. They could also be used to trade to certain fisherman or scientist NPCs for study, which in return may give you a piece to an item that could become very valuable and powerful down the road. Same idea goes for the bug catching, plant farming, animal farming, fruit growing, wild play picking, detailed mining, crafting, and hunting systems I was working on alone. Every item would have a value to become something greater in one form or another. I should have continued this idea regardless of GKs standing but i honestly lost heart over the years, or I would have much of it finished by now.
I also had ideas for a house upgrade system tat would allow for larger levels, more floors, and custom wallpapers and carpets. A bank system that could store money and jewels as well as mail, and for a certain price recover that lost house for you (hopefully possible). A postal system that worked and not only allowed you to leave messages for people that were offline but attach gifts to them as well. Museum stands instead of shop stands that would allow players to see the rare items you have collected but never use, and maybe even tell a little backstory on said item. NPC menus that would allow you to choose specific topics to discuss rather then long lists of jibberish. Then you could tell a shop np you want to sell, highlight all items you want to sell, and sell them all at once, as well as a buy back option just in case you sold something of value by accident. And also class specific skills. I'm not saying a warrior shouldn't be allowed to steal but maybe a good thief can learn to hide in plain sight asking as he stays still. I have a long list of those skill ideas as well. All just food for thought I suppose but I'm glad to see people thinking again....
As for the gfx I had finished, I had some of the wild plants in different levels of growth, some fruit, veggies and other foods, a cow, a squirrel, a wolf, quite a few of the bugs in motion, and about 45 of the fish, all in different stages of development. Honestly I'm not the best GFXer so I have always welcomed assistance, but these are the type of things i personally would prefer to see i production.
Here's my thought on it:
Item A comes from mining and crafting, maybe high level skill maybe not.
Item B comes from collecting certain items and "alchemizing" them.
Combine item A with item B and get Item C (might be a useful item or maybe just a means to produce a useful item)
Item D comes from gathering, maybe bugs, maybe wild plants, and trading them to an NPC who's looking to study them in return for said item D.
Item E comes from making a specific food product, maybe from farming , or fishing, or fruit, or a combination and giving it to a hungry NPC in return for item E.
Combine item D and item E for item F, rather it be crafting or alchemy.
Togeher item. C and item F create a rare item worthy of some use.
This can continue down the line as well.
H+I=J
K+L=M
M+J= rare N
Then maybe G combined with N = inferno sword...
You get the idea. They all come from different professions. Maybe some come from hunting certain creatures (white wolf), maybe some even come from trading arras farm animal that you had to breed in a certain manner (black chicken, or a spotted cow). Every item has a value and each profession can make money or items in trade. This is how you build a self sustaining barter system.
Now I'm not just talking out my *** here. I'm not telling you to build it. I'm saying together we could build it. Yes it would take years of work, but upon it's release it would be far beyond any other MMO ever created. It would extend gameplay ten fold. It would bring in a whole new generation of gamers from all over the world. Imagine not only the six skill you have now but twelve to fifteen professions to specialize in. Everyone having no choice but to work together to really make progress in the game. A miner would have to supply a blacksmith materials, and the blacksmith would have to build better equipment for the miner (copper pick, iron pick, mining hat to prevent hose pesky monsters from popping out) even the baker could gather supplies to sell food with mining buffs to the miner (one less hit per rock). It would be a full community effort for once and for all. Bug catchers, and pet breeders, and jewelers, and farmers , and fisherman, and alchemist, carpenters, hunters, all working as one big unit...
Now it wouldn't fix the pvp system by any means, but it would certainly be a big step in the right direction , especially with the addition of class specific skills that could be used to balance the system like slade was saying.
You want a large community having fun and workin together for long periods of time? This is how you do it. |