This is a sort of "Gang idea" from Hector. I like it, at the end I wrote a "Too Long; didn't read" with my own opinions on it and changes I'd make as well as a summary, or you can just read the whole thing. To take place after the reset.
"Ok, you know how Era's new Gmap will be the four corners right? Each corner has its own gang and it can be captured into a new gang, and they get privledges in their area, blah blah blah.
I say, screw that. Well kinda. Each corner has its own.. lets say, Organization. As in.. in one Corner, there could be the Mafia Section, in another, A police, in another, MAYBE another mafia section... like 2 mafias against each other, and another with another Group i'm still thinking about.
Well anyway, instead of having a gang rule that area, Its the organiziation itself. There is a leader, or Don of each group. You ask him for missions, you complete them and get reputation with that group, the higher rep you have, the more privledges you get.
Say you do a mission, you help out the Don's boy in prison by sneaking in, go back, you get 100 dollars and 5 percent reputation. You can only do 1 mission every 2 hours so they don't have 50 people being at 100 percent rep on the first day. The higher rep you get, say... 25 percent? You get access to the hat shop, witch has 3-4 Hats that are related to the group. For the mafia, it would be some kind of fedoras. You can purchase and wear any of the hats and they cannot be traded.
The organization also will rule their area and will have Houses around their in witch people in that group can purchase or rent. Also they will have a real modern theme as in.. in the Police area, there will be donut shops, in Mafia type areas... maybe coffee shops?
You can switch groups by simply doing missions/quests for the other group but you cannot use anything you gotten from the other group as in you must have a certain rep to use that item.
I say they balance out every single gun they have now that are like 5mil. The reason is because when people hit a certain ammount of rep they can purchase and use a certain one of the groups guns, I say around 3-4 guns per group so it isn't boring with only 1 gun, the guns aren't random. They should be related to the group, as in the Mafia group I'd say Tommy Gun, Morano Thompson, PPSH41, and Shipka seeing they were all part of a Mafia/Mobster gang.
As goes for gangs, there still will be gangs, they just don't control anything. They get a base, and protect it. Simple as that. They get no gang gun so people can't buy it, then get kicked out and lose their money.
They also need to make a system for the groups as in.. Mafia(s) can take hits on people for money, police can protect people, ect ect for more different groups jobs.
I also think that the group can take up as many members as it want. There is no tag for it. Just the reputation you make of it. For police group, I'd say the guns would be Glock M4, M16, and M3 or an unbreakable night stick.
Also to add that when you have more reputation with the group, you get discounts on stores and such like ammo stores, food stores, car dealers, ect ect. The guns should be nerfed to were everything is even and people aren't joining groups cause of the guns they want but because of the theme. I think this will bring more role play to Era and will give alot more player count.
Each group has its own Missions to do for health, as in for police, catch some robbers and stop a huge blow out crime that could cause deaths to millions of npc citizens. For the Mafia, they have to break into jail and help the Don's son every time he asks, and eventually break him out. It won't be as easy as the todays quest were people go through an hour of killing random NPCs and getting some keys to get health. Not sure for the other 2 groups yet. Maybe some kind of Ninja Group with Katana, Bamboo Bow, Bamboo stick, and ninja stars but I don't think that would work out very great.
This is an idea in brain storming and can be changed please give me feed back and don't just take this idea and ignore me about it.
I'd also like to add that players shouldn't be notified by the group or staff about how they can earn guns from the gun store from the group because they will just want to join a group for a certain gun.
-Swift/hector"
The basic idea is that there would be 4 or so organizations that run quests, which accomplishes the idea of quests that we have. By completing quests for this gang, people get more and more accepted to the gang. I don't like calling it "rep" but maybe each quest gives you a new benefit from the gang. At a certain level, you get things like gang guns or locker access or something cool like that, maybe different hats...
My own idea on top of this would be that each organization would have one themed gang. The person with the highest level of acceptance would be given control of the gang and be able to give tags to people who have a certain acceptance as well. By doing missions to another organization, your acceptance for the current one goes slowly down, so you can only have a total acceptance of 100 percent at all times. You could have 25 percent to all 4 organizations, but then you couldn't own all 4 gang guns, for example.
Maybe each organization could own x number of "small bizes" as well. Thus working Gangs and Businesses together.
Just an idea, I think it could be worked into a pretty cool one. |