Quote:
Originally Posted by konidias
Why doesn't Graal start licensing out the engine as a general online game engine?
It's practically there already, they'd simply need to create a way for people to have their own account creation systems and some sort of simple way for their players to pay for the accounts.
I think I'd probably buy the engine myself if they ever chose to do it. Basically what I'd like to see is the Graal engine sold much like the Torque engine is sold now. Think of it, Torque was originally an engine for a FPS and later changed into a game development engine.
Graal already has a scripting language, level editor, animation editor, remote control for admins, server hosting, base graphics.. the list goes on and on. Sure, hosting your player server is neat and all... but people want the freedom to make their own game and go by their own rules and have their own community and make some profit. Why not give them that option?
There could be different packages available also... I'm not suggesting just sell the engine and call it a day... there could be a basic package which only gives you a license to use the engine but you have to have a cyberjouers splash screen or you can only make so much profit off of the game before you have to buy a more expensive package. (like an indie and pro version)
Of course it would also be nice to have the pro package (which would cost a lot more) and allow total freedom of the engine and not have to be tied down or affiliated to Graal or cyberjouers in any way.
Right now it is obvious that there are a lot of people interested in developing games on Graal... so I think it's an obvious choice to give these people more freedom at a higher price.
There are a ton of threads about how Graal is dying as a game... how the playercount is dropping, etc. But Graal could succeed as a game development engine.
There isn't a good 2D/semi-3D online game engine out there as of now. Sure there is Torque and a handful of others but none offer such a quick setup for getting players online in a game world.
The thing is that server renting is just not cutting it. People here who develop know that the server and all of the content they make doesn't really belong to them... they know they can't really profit from their server... what is driving people to actually want to make a Graal server?
Honestly I think selling the engine would be a huge boost in profits. You'd bring in a ton of people who are indie game developers who would love to get their hands on such a robust online game engine.
If anything, at least it's something to think about when Graal is on it's last leg. I don't think it would take much effort converting it into a game development platform... like I said, it's pretty much already there.
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If you recall Cyberjoueurs dabbling in licensing Fairyland, that's the situation they
appear to be toying with for Graal Online.
They've converted their game engine to a number of portable consoles, mainly the Apple SDK for iTouch and iPhone (although we've seen many previous examples of the portable game engine). They've established some clout already with their bomberman, and they have a few Graal Online titles ready for approval.
My opinion of this move, if I have interpreted it correctly, is a little foul. They're trying to skip a step; where regular games would first develop a product (establishing a community with which to advertise the merits of their product) and then try to market it they seem to have went halfway.
Developing the client richly (although a little narrow) for the last few years, the engine has flourished - but when it comes to the community aspect they have not made nearly as much progress. If the product can be sold (licensed) on the merits of the engine alone, all of the power to them - but I don't think it can, and as a result I think this is wasted effort which could be better spent developing a rich community.
What if they succeed? I really believe Graal Online - as we know it - will cease to exist. To literally cut their losses they very likely close or greatly limit (either through poorly made decisions ie. over priced services, or through literal removal of services) the game we've all grown up on. Why continue developing for a product where the community has been ignored and possibly even mistreated for so many years? We've seen examples time and time again. Where they previously relied on *us* to make their profits they could license the engine and enjoy the profits - leaving the community aspect to the developers of the product they license.
It's their product, and in all aspects of commitments (legally, morally) theirs to do as they wish with it. But I really hope they don't forget the community which, without, they would have never had the profit and support they needed to get to the point of their success - and I do believe they will
eventually see some success if they keep developing it as a portable product.
Quote:
Originally Posted by DustyPorViva
It's not a bad idea, but I think Stefan has no interest.
(I'm going to admit I haven't read your post yet Koni, but it's late and I will tomorrow.)
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I don't mean to sound aggressive, but this sounds like a misconception.
Stefan doesn't usually get to persue his own interests, and when he does it's often on his own time. He is no man, but a machine - a true code monkey. During regular work hours Stefan is committed to developing products which coincide with the development path Unixmad has devised (portable products, iPhone, iTouch, etc). And in his free time you will often see Stefan up until all hours on the weekends and throughout the week working on Zone, and recently a lot of nice updates to the mudlib for GK.
So it shouldn't be thought that Stefan has the fun of persuing his own interests - he's the only developer for Graal Online, as a game engine. He has to do his job first, then his fun when he has a chance.