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  #91  
Old 04-12-2010, 05:18 PM
salesman salesman is offline
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I'm very impressed at how you're keeping these models true to their 2d counterparts, but I'm not going to judge the character until I see a head and outfit!

Keep up the good work .
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  #92  
Old 04-13-2010, 12:38 AM
xnervNATx xnervNATx is offline
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very good
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  #93  
Old 04-13-2010, 01:04 AM
Fulg0reSama Fulg0reSama is offline
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I'm very much impressed as well. Hope you can make the walking animation (if your going that far) better than real graals hah.
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  #94  
Old 04-13-2010, 08:06 PM
Najlen Najlen is offline
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Wow!

These are absolutely fantastic.
I really like the style.
Editing and creating GFX would be a little more difficult though I assume.
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  #95  
Old 04-14-2010, 12:24 AM
maximus_asinus maximus_asinus is offline
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Liking it so far PKT
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  #96  
Old 04-14-2010, 03:32 AM
xnervNATx xnervNATx is offline
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i would like to see a sword animation with that character model.
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  #97  
Old 04-14-2010, 04:23 AM
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Quote:
Originally Posted by trifle View Post
When I unwrap the model, it is extreamly easy to customize the look of the body.
oooo now I really wanna try making a texture for it, you should put up the UV unwrap so I can try it ;o
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  #98  
Old 04-14-2010, 07:25 AM
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Can you add a light source to that body image?
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  #99  
Old 04-14-2010, 04:56 PM
Najlen Najlen is offline
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Per, what program are you using to make these graphics if you don't mind me asking?
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  #100  
Old 04-14-2010, 07:55 PM
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Hes using 3Ds Max if he's still using it
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  #101  
Old 04-15-2010, 12:12 AM
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Quote:
Originally Posted by Najlen View Post
These are absolutely fantastic.
I really like the style.
Editing and creating GFX would be a little more difficult though I assume.
Actually it would be easier because you only need to make one graphic, not the whole animation like it is for 2D. Though creating a new model would be more difficult.

Quote:
Originally Posted by Elk View Post
Hes using 3Ds Max if he's still using it
This.
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  #102  
Old 04-15-2010, 01:03 AM
trifle trifle is offline
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Thanks everybody!

@coreys: hell yeah! I will probably try to make a good unwrap so people here can try to make some head(face) and body textures.

@Kristi: Yes, I could, but I am not going to. I want to make it as close to graal as possible. So the texture will be the lightsorce itself.

@Najlen: Elk is right, I'm using 3D Studio Max

Btw, I think I will only make the graal head base, with possibilities to change the texture, not the model, So ever model would have the "classic" graal head style. Since in the beginning of Zelda online, it was really just the hair and face fetures that defined the character, not the form.
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  #103  
Old 04-15-2010, 01:23 AM
Najlen Najlen is offline
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Gracias
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  #104  
Old 04-15-2010, 03:15 AM
trifle trifle is offline
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And what I guess some of you have been waiting for. The head!
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  #105  
Old 04-15-2010, 03:17 AM
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