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  #181  
Old 03-09-2009, 07:37 PM
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Originally Posted by BlackSolider View Post
Maybe if the servers had some sort of payment for the devs, such as rare items, tickets (if they were valuable), it would motivate them to work on stuff.
no
  #182  
Old 03-09-2009, 07:47 PM
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Originally Posted by BlackSolider View Post
Maybe if the servers had some sort of payment for the devs, such as rare items, tickets (if they were valuable), it would motivate them to work on stuff.

But yeah, working for free on something you don't have any heart for...can't imagine having any incentive to do it at all, much less with any quality.
Era or Zodiac, I forget which now, pays event coins for all staff through their time on rc. From what I've seen it just encourages idling.
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  #183  
Old 03-09-2009, 07:55 PM
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Quote:
Originally Posted by BlackSolider View Post
Maybe if the servers had some sort of payment for the devs, such as rare items, tickets (if they were valuable), it would motivate them to work on stuff.

r u serious????

rare items, who would make them?? themself?
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  #184  
Old 03-09-2009, 08:13 PM
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Originally Posted by Bell View Post
Era or Zodiac, I forget which now, pays event coins for all staff through their time on rc. From what I've seen it just encourages idling.

One of our past Managers, who I really liked tried to encourage staff to do a positive job by rewarding them with a currency they could use in a "Staff shop". It was the one thing he did that I thought was a terrible idea.

By positive job, it meant if you didn't get fired for a month you got another coin.. or something along those lines.
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  #185  
Old 03-09-2009, 08:21 PM
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One of our past Managers, who I really liked tried to encourage staff to do a positive job by rewarding them with a currency they could use in a "Staff shop". It was the one thing he did that I thought was a terrible idea.

By positive job, it meant if you didn't get fired for a month you got another coin.. or something along those lines.
The really good developers really don't seem to be impressed by that though. They want cash. One of the dev servers I think even tried that and it didn't seem to last. Probably because in that case it just encouraged script theft to hand over to the server to get money for.
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  #186  
Old 03-09-2009, 08:26 PM
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The really good developers really don't seem to be impressed by that though. They want cash. One of the dev servers I think even tried that and it didn't seem to last. Probably because in that case it just encouraged script theft to hand over to the server to get money for.
Most true.
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  #187  
Old 03-09-2009, 08:32 PM
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Quote:
Originally Posted by Bell View Post
Era or Zodiac, I forget which now, pays event coins for all staff through their time on rc. From what I've seen it just encourages idling.
Era gives out one EC coin for every seven hours on tag. It's not an outrageous incentive, however, I guess it's better than nothing. I think this is only for PR Staff also, not Dev.
  #188  
Old 03-09-2009, 08:34 PM
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As of this morning, I have asked both TSAdmin and Tigairius to do a formal management review. Please try to not bombard them all at once and understand that it may take them some time to speak to everyone they feel the need to speak to. If you have input on the subject though, don't hesitate to discuss it with them. Both can also be reached via forum pm for those who aren't in their timezone. As I said before, this decision will not be mine alone and I feel its time to bring in the rest of the team.
Okay, Classic.

This is the time many of us have been waiting for.
I highly urge you guys to PM
Tig
and
TSAdmin

PM them with any opinion you have. The future of Classic is based on this decision made by them. So player opinions from Classic are completely paramount at this point. I urge everyone to share your opinion, whatever it maybe be, or however insignificant you may think it is. Every player on this server counts, and it counts in this decision.
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  #189  
Old 03-09-2009, 08:55 PM
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All of you people running for new manager, put your money where your mouth is.

How would you get people to work?

How would you get people to work on things they don't really want to?
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  #190  
Old 03-09-2009, 08:58 PM
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Aren't you forgetting the second rule of reasons why people develop?
Either for themselves on stuff they want to do, or to see their things get used and praised.

Hell, the stuff I work on now is more for the latter reason than the former.
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  #191  
Old 03-09-2009, 09:01 PM
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Quote:
Originally Posted by DarkCloud_PK View Post
Aren't you forgetting the second rule of reasons why people develop?
Either for themselves on stuff they want to do, or to see their things get used and praised.
Are you saying if the staff made something, storm would prevent it from going up? Because if not (and I know storm isn't preventing content from going up), having this quality doesn't make anyone more qualified then storm.

I think it is understood that if people worked, their work would be used. That is not going to change under new management. Next?
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  #192  
Old 03-09-2009, 09:05 PM
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Are you saying if the staff made something, storm would prevent it from going up? Because if not (and I know storm isn't preventing content from going up), having this quality doesn't make anyone more qualified then storm.

I think it is understood that if people worked, their work would be used. That is not going to change under new management. Next?
It will change with playercount, and a more active and involved figurehead.
Inactivity breeds inactivity.
Low player counts breed lower player counts.
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  #193  
Old 03-09-2009, 09:33 PM
Kristi Kristi is offline
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Quote:
Originally Posted by DarkCloud_PK View Post
It will change with playercount, and a more active and involved figurehead.
Inactivity breeds inactivity.
Low player counts breed lower player counts.
You can't say the reason storm is a bad manager is because under a new manager more things will be developed without telling how.

If developers developed things they liked AND hated for the sheer joy that people would use it, then the issue would have been dissolved long ago. The real problem is that we can't get staff to work on the server to begin with. I know all the good developers will laugh in the face of a promise that their work will be seen. If this is your big solution (the promise), then fat chance...

I'm serious, can someone please tell me why they would be a better candidate, because just saying "I'll be more active" won't cut it. You need to explain what you will do when you are active.
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  #194  
Old 03-09-2009, 09:34 PM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by DarkCloud_PK View Post
It will change with playercount, and a more active and involved figurehead.
Inactivity breeds inactivity.
Low player counts breed lower player counts.
the low playercount will stay the same as long NOTHING move.
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  #195  
Old 03-09-2009, 10:03 PM
BlackSolider BlackSolider is offline
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The idea I stated about giving devs tickets or something was based more on rewarded for releasing content, rather than # of hours. Anyone can idle on tag. We need people who actually get stuff done. Thus we should reward them with something more than a "good job" and a "get to work on the next project".
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