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  #31  
Old 07-31-2013, 11:00 PM
seanthien seanthien is offline
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Originally Posted by alissalee View Post
Fear would be better used lower the persons stats. aka attack and defense switching keys has nothing to do with making someone afraid of you aka what fear means. nico u should know this mang
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Fear is fine. Electricity might stun the player for 0.2 - 0.3 seconds or so. We will see.
I liked to see fear changed. It makes sense.

Electricity stunning seems a bit too much. Cold essentially used to stun you for the same duration, and it was such a pain in the ass.

I think electricity could amplify damage taken by x amount. Stunning wouldn't be bad though if the % is lowered.
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  #32  
Old 09-04-2013, 09:12 AM
xXKajalXx xXKajalXx is offline
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So does poison nerf stats again now or what? It happened to me in a fight and I didn't expect that, since I thought that it's a burst dmg now without nerfing stats. Was this changed back again?
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  #33  
Old 09-05-2013, 01:34 AM
NicoX NicoX is offline
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Fear is now enabled again and got a new effect!

Log on and test it out
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Clash: I didn't ban or remove their RC after I got another one to fix me.
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  #34  
Old 09-10-2013, 05:41 PM
Conqueror Conqueror is offline
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Originally Posted by NicoX View Post
Fear is now enabled again and got a new effect!

Log on and test it out
Just a suggestion for the new fear effect. Is there a way to make it so it can only be applied once per 5 seconds or so?

What's happening to Ogma/Gov players is they'll get feared, and then during that freezetime fear will constantly be re-applied. Allowing the attacker to land 8+ free hits if luck is on their side. Not much of a fight at all

And if Bile users do see a nerf to their immunity to fear, I can only imagine how powerful a Messiah bow will become due to the Slay Undead attribute (especially under fear's current state).
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  #35  
Old 09-15-2013, 11:53 AM
Felix_Xenophobe Felix_Xenophobe is offline
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Whens poison getting nerfed
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  #36  
Old 09-15-2013, 02:01 PM
BigBear3 BigBear3 is offline
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i heard it was and it was magnificent it didnt lower stats or stun and it just did damage, sounds good.

then everything changed when the fire nation attacked
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  #37  
Old 09-24-2013, 12:40 PM
xXKajalXx xXKajalXx is offline
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What exactly does "weaponmagic" (govannon) do anyway? I know it does rough damage on weapons but what if you don't use that? Does that mean, that your weapon doesn't make alot of damage in spar (i.e. Hotaruspar) through IWDs alone?

Is there anyone who can explain this weaponmagic damage? How much is it at all and does it even work in Spar (if so, what about pvp)? I was wondering, if it's a better choice to bless the weapon to ogma or govannon, if I had to decide (it's about spars and pvp not pve).
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  #38  
Old 09-24-2013, 03:41 PM
BigBear3 BigBear3 is offline
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Weaponmagic has no resistance.

And resistances mean nothing in spar. You do a percentage based damage due to opponent's health and your damage.
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  #39  
Old 09-24-2013, 05:31 PM
seanthien seanthien is offline
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There are 2 types of fighting on GK at the moment - Sparring, Battle-Mode (B-mode)

Sparring doesn't take resistance into account, unless it's an attack effect (Poison, Fear, Blind). Damage is solely based on your damage and the opponents armor class.

Battle-Mode fighting is where weaponmagic is useful because resistances are used. Cold, Electricity, Fire, and Physical are the other attack-types that people are going to have resistances to, but you can't have any resistance to weaponmagic. No resistance means more damage. (y)
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  #40  
Old 01-18-2014, 11:52 AM
xXTaikunXx xXTaikunXx is offline
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What exactly are the effects of the attacktype fear now? It has been changed so often and I didn't get a chance to try it out.
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  #41  
Old 01-19-2014, 07:39 AM
Draenin Draenin is offline
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What exactly are the effects of the attacktype fear now? It has been changed so often and I didn't get a chance to try it out.
Currently screws with your controls for a short period of time.
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