Quote:
Originally Posted by DustyPorViva
So what are they going to do to get oriented in the game? ... there's nothing else to do but PK. If they can't even PK(or get PKed) then all they can do is sit around.
I'm all for making the lives of newbies easier. I am a firm believer in less laming and more fun experiences... but dude, level14 is THE PK spot, and Graal city is where everything happens. Make those areas no PK and you may as well not have PK at all. Give players another area to get situated and familiar with.
I'm not even a PKer(and like I said, I hate laming and actually annoyed by PKing) and I can see it wasn't a very wise decision. Just let insides be no-pk.
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A main problem is right now we have 2 different kind of players: those who are firm with Graal over years and those who are absolutely newbies. I am sure there are also many looking for an adventure game like Zelda and don't expect to get killed all the time.
Is it possible to meld an adventure game ala Zelda with a killing game ala Era?
If it is intended so we need at last a protection modus you can enable to be not able to kill or getting killed, but still able to use weapons on monsters.
Whenever I login with my iPhone a wild mob of players coming and throw bombs, and shot with arrows on me before I even can start to move, because of all the lag.
It reminds me of the old days when lag was the main problem on Graal.
You are right when you say there is nothing else to do, but this is because it was released a little too early without any content.
We can assume what Eurocenter is planning and make improvement suggestions, but much better would be to know what exactly they want to have: a copy of the old Classic adventure or a PK Classic game with some quests.
Really, why do we need always make a mixture of quest game, events game and killing game?
Let's make 3 games so everyone can choose his preferred kind of game.