Quote:
Originally Posted by salesman
If you insist on having quests on Era, I'd suggest using them in place of a tutorial to teach new players how to play the game in a "fun" way. The quests could award players with a few essential items (their first gun, a melee weapon, some starting cash, etc). Otherwise, quests are pretty useless because they have no replay value.
|
That's just a tutorial then, and wouldn't mean anything to the people who already play this game and know everything about it, i.e. the people who are bored, and not preoccupied with learning how the game works.
Quote:
Originally Posted by salesman
It might be cool to create replayable "quests" as an alternative for earning money or consumable items. For example, a quest to rob a bank that earns players a little bit of cash. The amount of cash would have to be similar to what someone would earn mining or digging shells, so the quest would just be a more exciting alternative to mundane tasks (with a bit of risk involved if you fail). I could still see this getting tiresome, though, because most of today's players would rather sit at unstick me and merchant items.
|
At that point, why not just give more money for kills in PvP? it would save time and promote "player-player interaction".
quests should give special items, whether they're health potions, guns, etc.
repeatable quests could give tokens that you save up and buy something awesome with after a few weeks.