Quote:
Originally Posted by Crow
Strange. I wonder why the movement system is at 13%.
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The movement system isn't, it's calling the nick system as well as some others and it gets thrown in since it's called in the onTimeOut function. If you call another function first or trigger the nick system, it's much lower (I've tried this on Era).
Also, CPU is relative to the computer/client, so you can't really compare numbers from other servers if they were taken using a different computer or client.
Quote:
Top 50 of npcs taken most CPU time:
1. 3.157262172 % Weapon -MoveSystem
2. 0.506094261 % Weapon -Functions
3. 0.357946263 % Weapon TSAdmin/News GUI
4. 0.120031198 % Weapon -Messages
5. 0.052453222 % Weapon -GUI
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(after running around unstick me for 60 seconds)