Quote:
Originally Posted by Windows v6 beta test thread
Last edited 05-17-2011 at 02:47 AM.. Reason: Updating list of bugs/fixed bugs.
|
We have a client that is in public beta phase, yet the responsible people (Tig for being the thread poster, and Stefan for being the sole developer of the client) neglect everything related too it.
I've taken the liberty to compile a list containing a lot of the posted bugs for the previous year when the thread was last updated. Some of these might've been fixed, I don't have enough time to go through them all on my own. Also note that these are just the suggestions and errors posted in the Windows v6 thread, there has been
COUNTLESS of threads outside of that.
Bugs:- Certain conditions causes levels not to render properly: Link 1 Link 2
- Tiles displaying in wrong level, caused by tiles[x,y] manipulation + updateboard(): Link 1 Link 2
- Graal stops rendering at times in Windows 7: Link 1
- Sometimes NPCs are drawn multiple times: Link 1
- The client crashes whenever you go on login2 and then try to go to another server. This also happens when using either switchtodirectx() or switchtoopengl(): Link 1 Link 2
- External windows are created with the wrong dimensions: Link 1
- After taking a screenshot you can't resize the window: Link 1
- Highlighting text in GUI controls is painfully annoying: Link 1 Link 2 Link 3 Link 4
- A lot of the times when you logon a server, something steals control focus, forcing you to click somewhere on the window to regain focus: Link 1 Link 2 Link 3 Link 4
- Trading cards are very broken. Fix them or remove them, don't sell stuff that doesn't work to your customers: Link 1
- NPC sword and shield changes on the serverside is not synchronized to clientside: Link 1
- The on Mouse Down (Incapsula security garbage is preventing me from typing the name of that function) event is not reporting double clicks properly: Link 1
- The new v6 character colors change to black after relogging: Link 1
- GuiShowImgCtrl's sometimes does not update when in an external window: Link 1
- Changing the value in a GuiSliderCtrl (internal or external) after it's been created doesn't update the position of the slider on the GUI: Link 1
- If a GUI control within the window's width or height extends the boundary of the window, you cannot resize the window where it overlaps: Link 1
- It seems that it's possible to receive global PMs from players you have set to ignore: Link 1
- minextent in external windows doesn't seem to function: Link 1
- When using the new TGUIAnimation effects in order to make a GUI hide/destroy, sometimes the GUI will destroy at the end of the animation, but then not be able to be recreated afterwards: Link 1
- Particle effects are shown on the wrong place after moving GraalControl by script: Link 1
- Drawing an NPC on a TDrawingPanel (clientside) causes the NPC to become invisible in the level until it changes image/gani or the level is updated: Link 1 Link 2
- Objects drawn on a TDrawingPanel using drawObject() can't be removed using clearAll(): Link 1
- Some levels with several tilelayers aren't drawn properly until the window is resized a couple of times: Link 1
Suggestions:- The "Don't renew next month" (and "Renew Next Month") link that's displayed in the Inventory section of the shop isn't displayed in the Shop section. (Just a script update on Login): Link 1
- openurl(url); still opens URLs without any kind of prompt as compared to V5 which prompted you. (big security risk): Link 1
- Could the playerlist option "play sound when receive PM" use a sound other than chest.wav? It doesn't seem consistent with receiving a message at all, it's even somewhat annoying with the sound being 2 seconds long: Link 1
- ALL window positions should be remembered in between sessions. Right now only some are, causing inconsistency.
- Syntax highlighting in MLTextEditCtrls should operate on it's own profile values: Link 1
- Could the 'Trade' button within Playerlist right-click window possibly be moved away from inbetween 'Show History" and "Warpto"? Link 1 Link 2
Stefan, you asked us this a year ago, when the client had already been in beta for
over a year:
Quote:
Originally Posted by Stefan
Are there still any other problems for v6? Or is it finished in your point of view?
|
You also posted this:
Quote:
Originally Posted by Stefan
Graal version 6.007 has been uploaded
This version is the 'Gold Master', which means if this version is fine then it will be the final v6 release.
|
Start showing that you're still interested in PC Graal, or you're gonna start losing the remaining developers that has stayed on Graal for this long because we want to genuinly help make the game prosper. Ignoring us and not being a part of the community has already made the majority leave.