Quote:
Originally Posted by Godzilla
Not at all, I only recently started playing TF2 again after first trying it when there was no additional weapons and I can easily say that there is a big disadvantage to the original weapons compared to the additional but that's a whole different game and a whole different topic. The weapons are all based off of the original guns and are replaceable not extra-usable. Which is why they are so balanced, you can't use 2 of the same class, e.g 2 ak47s and 1 glock or something of the same, with Frankies class system it would be; 1 ak47, 1 pbp and 1 glock, so if there is any balanced format in TF2 (Which I'm still yet to find from replaying the game) its based off of the principle of only getting to replace guns and not use 2 of the same type.
|
I'm not talking about the starting guns. Those are the equivalent of an Ak47 or Uzi on Era. I'm talking about the other guns. Those are all pretty much balanced with each other. But yeah, that's a different kind of game.
All I'm saying is you don't have to sacrifice variety.
I do agree, though, that having more realistic gun archetypes would be cool. Like SMGs being fast, innaccurate, and weak, assault rifles being medium fire rate, more accurate, and stronger, etc.
Right now, stats don't line up with how guns are in real life at all. An AK47 should do significantly more damage than an MP5.
But you know how people are. The second you mention the word "realistic", people immediately dismiss whatever you're saying with "lol you dodge bullets and respawn when you die."
One thing that has been a part of shooters for a while now, but has never found its way into Era, is moving at different speeds based on what weapon you're using. Like using an LMG would make you run slower than using an Assault Rifle, and an SMG would make you run faster than using either of those, etc. That would be cool to see and would probably do more to differentiate guns than a lot of other stat changes.
(and just saying, I'd much rather play a 2D TF2 than a 2D CoD or CS:GO. I love class-based shooters because classes add an extra layer of strategy by making you consider the different interclass dynamics. Like you would handle a pyro differently based on if you're a medic, heavy, sniper etc.)