Quote:
Originally Posted by Rufus
Most games in the Zelda series are classified as an action-adventure games, but I don't think it's the action-adventure genre that is the problem. There are 'action-adventure' MMOs, but as I try to draw comparisons from them, they all seem to be heavily based upon leveling up your character. This is hardly a foreign concept, but when it comes to MMOs, it seems to be the only one employed.
|
This is one of the main reasons I personally find developing on a Zelda-style server to be interesting. It hasn't really notably been done well within Graal, or even outside of Graal, and there are definitely plenty of challenges along the way when trying to adapt the style to a multiplayer, or "massively multiplayer" environment.
Quote:
Originally Posted by Rufus
When it comes to the Zelda formula everyone works towards the same direction, and because of this, your options are a lot more limited. There are no builds, no classes, weapons, armor, or skills, and everyone ultimately ends up on the same playing field. What does differentiate players is the skill they employ in the endgame, but doesn't that cut a large portion out of the gameplay itself? It's not as though players are casually raising their statistics up, as quests aren't something you can dip and dive out of. You are forced to do quests, and even if they were drawn to compensate for the loss of gameplay, your progression would still be linear. A quest in this style is always working towards that single end goal; a heart, a sword power increase, an NPC. Sure, you can choose not to go to a specific quest, but you are ultimately losing the ability to participate in everything else because of it.
|
I'm not sure all of this is necessarily a downside. What I think of when someone says "MMO" is "grind, grind, grind, grind", and I've really never found such a thing interesting. Usually a little grinding is nice to take a mental break from whatever thinking you were doing to solve a puzzle, but what most MMOs do goes way beyond that and I sure don't like it.
With a more Zelda-style setup, yes, some individuality is stripped from the player, but it's done for the benefit of much more interesting and challenging gameplay. I suppose what this means is that the
path to the endgame character is focused on more than then endgame character itself.
Quote:
Originally Posted by Rufus
That is why I believe so many classic-styled servers (such as Classic, Unholy Nation, etc) always and up having to rely on Mario Party styled events, and with such a lack of entertainment and gameplay, it ends up creating a sour community. End content such as that for guilds hasn't received any attention for years, and maybe it should be, but there's only so much that can entertain players this way. I dunno, I just feel like I'm losing my faith and starting to believe that developing servers of this genre might be fruitless. I hope not.
|
It's true that events and PKing alone cannot really hold up a server forever (and we've all seen too many examples of that). But, I definitely don't think they are bad, and I also think a lot of people enjoy doing them. This begs the question of when they should be used and how they should be incorporated into the rest of the server. I think a major problem with the previous classic-styled servers is that they
only provide events and PKing at the end game, and once you hit that... well, that's it. For what it's worth, our current plan at Classic right now is to release quests on a regular basis while people are playing, which will hopefully lead to some healthy balance of community-centered gaming (like events, guild content, etc.)
and questing.
It's true that a Zelda-style server won't be able to hit every demographic and pull in every player, but I think it is a missing element in almost all of online gaming and can definitely pull in an enormous crowd of people who would be interested in this sort of thing. It's definitely still an experiment and there is no telling if it'll work great or not work at all, but I see a lot of potential and I don't think there is any reason to jump ship now.