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  #16  
Old 03-08-2011, 12:55 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Talbourn View Post
Especially since UN seems to lag a lot more since Maloria has been put back up on the Classic server list.
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Originally Posted by dmhabe View Post
The addition to Maloria on the classic list has already made UN laggy.
Maloria is hosted on a different machine than UN, can't say I've noticed an increase of lag on Classic either, which is also on the same machine as UN.
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  #17  
Old 03-08-2011, 12:58 AM
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UDP now UDP forever!!
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  #18  
Old 03-08-2011, 04:15 PM
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Like Maloria was the root of UN's lag problems.
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  #19  
Old 03-08-2011, 09:11 PM
Crono1508 Crono1508 is offline
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This is a huge deal for gameplay. If you remove this protocol, I think it will be the end for many people who spar, especially me!
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  #20  
Old 03-08-2011, 09:15 PM
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uPNP support would be good for people who aren't familiar with port forwarding since most routers come with it enabled by default.
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  #21  
Old 03-08-2011, 09:24 PM
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Originally Posted by DustyPorViva View Post
uPNP support would be good for people who aren't familiar with port forwarding since most routers come with it enabled by default.
go stefan go
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  #22  
Old 03-08-2011, 09:32 PM
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I'm under the impression that if Stefan were to add client-to-client UDP back, he would rewrite it. It could take some time. If it happens though, UPnP support would definitely be a good idea.

I think using UDP for talking to the server about certain things (player location, ganis, etc) would also be an improvement (instead of TCP all the time).


Either way, the networking is somewhere where Graal could use some improvement and I'd like to see it worked on now that it's being touched.
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