Nail on the head Frankie. The heart of era's problems is its lack of emphasis on competition. I don't mean developmentally, but in terms of player mentality. Back in the good ol' days, activity was driven but the desire to be good and best your competition. This started to wane away when certain administrations started introducing too many things outside of PK: i.e. instruments and other collectables. The next generation grew up on idling, mining, and collecting items, occasionally raiding and pking as though it was not the main point of era.
Today, the issue still remains. Players simply do not care when they get murdered as we would have back then. They simply runoff to go betflip for 3 hours or mine for a new gun to place in their house storage.
New players are being brought up in this and are taking to it. For brief stints, pk takes center stage and raiding is active, spar complex is packed, and so on. However, these stints are no longer ignited by the desire to own people, but by some new perk. Therefore, these stints are only temporary because, as we all know, it only takes awhile for something "new" to no longer be so.
Another variable is the frequency of events, holy crap. Players today spend a large portion of their time in events. Events were supposed to be supplementary to the entertainment era brings, but they have taken center stage as much as collectables have. These do indeed need to be heavily checked. I was able to win 136 event coins in two days... we have a problem. Events like BH PK and ULMS have also taken away from gang raiding. Why bother raiding for 2 hours to gain 30 gang points and gorgeous gang k/d ratio when you can do that in 10 minutes of massive PK? These events should not give any gang points at all. Or, if they are, then rid us of traditional raiding and make all raids carried out in BH-PK like form so that we can initiate such raids whenever.
Overall, the emphasis on collecting items and idling, events, and, most importantly, the loss of that competitive zeal characterizes the bulk of era's problems. If competitive pk can somehow be reignited, the remainder of era's problems will solve themselves. New players will be cultivated in an era in which how good you are once again matters. Once that is your aim, you will spar, raid, event, search for new items, and everything else to achieve it. So honestly, instead of us attempting to cure symptoms such as more perks, different gun stats, and etc., let's address the disease. We all, as a community, need to begin reemphasizing pk skill and competitiveness.
That brings back some memories of the days when I was obsessed with being the best at everything related to winning on Era. I remember I practiced sparring, lasertag, and even went as far as develop my abilities in the racing events. <- If players can be given such zeal, obviously not specifically to that extent, the superfluous matters of era (gun stats - which I don't remember giving a damn about, or gang perks) will either fix themselves or fall to the periphery, never again to be of central focus.
*Forgive whatever grammatical and typographical errors you observe, I just typed this in one stretch and as it came to mind. Hopefully there's some coherency to the argument, lol. |