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Originally Posted by Conqueror
Everyone has different views on stat prioritization.
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Hey look, someone who gets it.
Quote:
Originally Posted by Conqueror
HP- Placed over Con because hp isn't effected by poison, Con is.
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That's a very keen and useful observation.
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Originally Posted by Conqueror
These are mine from greatest to least.
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Personally, I prioritize stats like so for strength-based melee builds:
- Con (Because everybody could use a little more health, and this is the fastest way to boost it.)
- Health (As pointed out above, health is not affected by poison. However, stacking health would be difficult right now because few items have it.)
- Str (A little harder to acquire, but still comes on many pieces of armor. Good for both improving damage and increasing your weight capacity.)
- Speed (Comes on many things, and is easy to stack.)
- Dex (Comes on lots of pieces of armor, and is usually paired with speed.)
- Damage (Rarely on armor, but a lot can be stacked on your weapon or come from rings.)
- Resistances (Available on many things, and reduces damage from both weapons and spells alike.)
- WC (Allows you to hit players more frequently.)
- AC (Allows you to dodge or block attacks more frequently.)
However, it doesn't always need to be like this. You should always gear yourself toward what you need at the time. No matter what, there are going to be ways to punch holes in your defenses, and you should always be trying to figure out what works best in different slots for what you are trying to achieve.