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  #1  
Old 04-25-2009, 02:41 PM
k_killar k_killar is offline
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What Program was used to create Graal?

What Program was used to create Graal?
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  #2  
Old 04-25-2009, 02:50 PM
Pelikano Pelikano is offline
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Torque-Engine
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  #3  
Old 04-25-2009, 03:18 PM
Galdor Galdor is offline
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Quote:
Originally Posted by Pelikano View Post
Torque-Engine
no, they bought the torque engine and remade it some for graal 3d. graal was not originally made with torque :P
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  #4  
Old 04-25-2009, 03:33 PM
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I know this one...i think it's a mixture of C++ and Delphi. Pretty sure Stefan has explained it once upon a time....
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  #5  
Old 04-25-2009, 04:37 PM
Loriel Loriel is offline
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We can only speculate what Stefan's favourite text editor is, but at various points we can assume that Sun's Java SDK, some version of Delphi or other, and GNU's g++ was involved.
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  #6  
Old 04-25-2009, 04:39 PM
Loriel Loriel is offline
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Here is an answer that is so uncompromisingly useful that you will not understand a word of it:

$ ldd graal
linux-gate.so.1 => (0xffffe000)
libfmod-3.75.so => not found
libGL.so.1 => //usr/lib32/opengl/nvidia/lib/libGL.so.1 (0xf7ea6000)
libXt.so.6 => /usr/lib32/libXt.so.6 (0xf7e56000)
libXcursor.so.1 => /usr/lib32/libXcursor.so.1 (0xf7e4b000)
libXxf86vm.so.1 => /usr/lib32/libXxf86vm.so.1 (0xf7e45000)
libgcc_s.so.1 => /lib32/libgcc_s.so.1 (0xf7e37000)
libpthread.so.0 => /lib32/libpthread.so.0 (0xf7e1f000)
libc.so.6 => /lib32/libc.so.6 (0xf7cdc000)
libdl.so.2 => /lib32/libdl.so.2 (0xf7cd8000)
libm.so.6 => /lib32/libm.so.6 (0xf7cb1000)
libX11.so.6 => /usr/lib32/libX11.so.6 (0xf7bc5000)
libGLcore.so.1 => //usr/lib32/opengl/nvidia/lib/libGLcore.so.1 (0xf6cae0
00)
libnvidia-tls.so.1 => //usr/lib32/opengl/nvidia/lib/libnvidia-tls.so.1 (
0xf6cac000)
libXext.so.6 => /usr/lib32/libXext.so.6 (0xf6c9d000)
libSM.so.6 => /usr/lib32/libSM.so.6 (0xf6c93000)
libICE.so.6 => /usr/lib32/libICE.so.6 (0xf6c7b000)
libXrender.so.1 => /usr/lib32/libXrender.so.1 (0xf6c72000)
libXfixes.so.3 => /usr/lib32/libXfixes.so.3 (0xf6c6c000)
/lib/ld-linux.so.2 (0xf7f89000)
libXau.so.6 => /usr/lib32/libXau.so.6 (0xf6c68000)
libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf6c61000)
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  #7  
Old 04-25-2009, 04:55 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by Loriel View Post
Here is an answer that is so uncompromisingly useful that you will not understand a word of it:

$ ldd graal
linux-gate.so.1 => (0xffffe000)
libfmod-3.75.so => not found
libGL.so.1 => //usr/lib32/opengl/nvidia/lib/libGL.so.1 (0xf7ea6000)
libXt.so.6 => /usr/lib32/libXt.so.6 (0xf7e56000)
libXcursor.so.1 => /usr/lib32/libXcursor.so.1 (0xf7e4b000)
libXxf86vm.so.1 => /usr/lib32/libXxf86vm.so.1 (0xf7e45000)
libgcc_s.so.1 => /lib32/libgcc_s.so.1 (0xf7e37000)
libpthread.so.0 => /lib32/libpthread.so.0 (0xf7e1f000)
libc.so.6 => /lib32/libc.so.6 (0xf7cdc000)
libdl.so.2 => /lib32/libdl.so.2 (0xf7cd8000)
libm.so.6 => /lib32/libm.so.6 (0xf7cb1000)
libX11.so.6 => /usr/lib32/libX11.so.6 (0xf7bc5000)
libGLcore.so.1 => //usr/lib32/opengl/nvidia/lib/libGLcore.so.1 (0xf6cae0
00)
libnvidia-tls.so.1 => //usr/lib32/opengl/nvidia/lib/libnvidia-tls.so.1 (
0xf6cac000)
libXext.so.6 => /usr/lib32/libXext.so.6 (0xf6c9d000)
libSM.so.6 => /usr/lib32/libSM.so.6 (0xf6c93000)
libICE.so.6 => /usr/lib32/libICE.so.6 (0xf6c7b000)
libXrender.so.1 => /usr/lib32/libXrender.so.1 (0xf6c72000)
libXfixes.so.3 => /usr/lib32/libXfixes.so.3 (0xf6c6c000)
/lib/ld-linux.so.2 (0xf7f89000)
libXau.so.6 => /usr/lib32/libXau.so.6 (0xf6c68000)
libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf6c61000)
which means?
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  #8  
Old 04-25-2009, 05:02 PM
Pelikano Pelikano is offline
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Quote:
Originally Posted by loriel View Post
here is an answer that is so uncompromisingly useful that you will not understand a word of it:
:d
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  #9  
Old 04-26-2009, 02:39 AM
Skyld Skyld is offline
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Graal is written in C++ (and contains elements of Delphi for some interface-esque components, or at least, it did). Torque I think was used originally as a way to easily prototype the Graal 3 client, but since then, I think all of the Torque code has been removed and rewritten.
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  #10  
Old 04-26-2009, 03:02 AM
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Quote:
Originally Posted by Deas_Voice View Post
which means?
Those are the libraries Graal is using on linux apparently. The shared object is the linux equivalent of Window's dynamic link libraries.
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  #11  
Old 04-27-2009, 01:13 AM
Umat Umat is offline
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GScript 2 is a modified Torque-Script.

The TorqueEngine was first introduced in Graal v3 and the v3 client was mainly made for Graal3D. That's why v2 and v3 co-existed.
v4 was a rewrite of v3
v4 and v5 still uses TorqueEngine.

v4 was the last client that used delphi code (as far as I know) and that was for the login-screen.
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  #12  
Old 04-27-2009, 01:42 AM
napo_p2p napo_p2p is offline
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Quote:
Originally Posted by Umat View Post
v4 and v5 still uses TorqueEngine.
Actually, I don't think v5 uses any Torque code anymore.

Quote:
Originally Posted by Umat View Post
v4 was the last client that used delphi code (as far as I know) and that was for the login-screen.
I may be wrong, but it looks like the external playerlist, profiles and F3 options (for Windows) still use Delphi.
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  #13  
Old 04-30-2009, 11:41 AM
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Graal has originally been made with Delphi, with v6 it's pure C++ (plus some Objective-C on Mac and iPhone). We are mainly using vi to code it
We use several libraries, including freetype for fonts, and some part of Torque for the Graal3D networking and 3D objects.
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  #14  
Old 04-30-2009, 12:42 PM
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Quote:
Originally Posted by Stefan View Post
Graal has originally been made with Delphi, with v6 it's pure C++ (plus some Objective-C on Mac and iPhone). We are mainly using vi to code it
We use several libraries, including freetype for fonts, and some part of Torque for the Graal3D networking and 3D objects.
Ugh...I never use vi for more than I need too.... soon as I can dump it in Notepad++, i'm all good. Now my old boss, he used Vi in Windows
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  #15  
Old 04-30-2009, 01:12 PM
Loriel Loriel is offline
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Quote:
Originally Posted by stefan View Post
pure c++ [...] mainly using vi
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