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  #1  
Old 12-28-2010, 09:35 AM
DustyPorViva DustyPorViva is offline
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Animated tiles

I'd LOVE a way to see animated tiles in Graal. Currently you can do a few methods, but all ways currently make Graal run like crap. I think the easiest way would be to allow gifs to be run better with addtiledef2. How? I dunno, I don't code. But that would be the easiest way, considering I don't want to see more of the tileset being taken up just for animated tiles.

Stefan, could you possible look into the rendering of gifs in tilesets to make it where it can actually be used for effect? I'd LOVE to see water animated, like the beauty that was LttP:


It adds so much life to the world.
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  #2  
Old 12-28-2010, 09:51 AM
DemonSpawnn DemonSpawnn is offline
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I couldn't agree more with this, I would love to see animated tiles..
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  #3  
Old 12-28-2010, 09:58 AM
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i like how he pulls on the fountain the way we do on graal :]
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  #4  
Old 12-28-2010, 10:15 AM
smirt362 smirt362 is offline
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  #5  
Old 12-28-2010, 02:43 PM
Soala Soala is offline
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  #6  
Old 12-30-2010, 06:33 AM
MattKan MattKan is offline
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I think if it was able to be done on zelda however many years ago, it should be able to be done on graal now.
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  #7  
Old 12-30-2010, 07:39 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by MattKan View Post
I think if it was able to be done on zelda however many years ago, it should be able to be done on graal now.
It is.. just not all that efficiently.
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  #8  
Old 01-30-2011, 04:55 AM
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*sigh* I get really tired of having to work so hard to work up to snes quality standards, even if it is one of the best games ever made.
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  #9  
Old 02-01-2011, 02:20 PM
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The problem with animated gifs for tiles is mainly speed?
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  #10  
Old 02-01-2011, 08:31 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Stefan View Post
The problem with animated gifs for tiles is mainly speed?
Aye, once you place too many gif tiles the client really begins to slow down. Because of that, you wouldn't be able to use it for something like water.
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  #11  
Old 02-01-2011, 08:59 PM
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y not use NPC images :<
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  #12  
Old 02-01-2011, 10:34 PM
RegretZ RegretZ is offline
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Quote:
Originally Posted by DustyPorViva View Post
Aye, once you place too many gif tiles the client really begins to slow down. Because of that, you wouldn't be able to use it for something like water.
Maybe you don't have to make ALL the tiles animated, just a couple placed in strategic locations. If you make just one movin water tile and use it in certain places it can create the image of the whole mass moving.

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y not use NPC images :<
U crazy? That'd be hella laggy too.
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  #13  
Old 02-01-2011, 10:54 PM
DustyPorViva DustyPorViva is offline
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Originally Posted by RegretZ View Post
Maybe you don't have to make ALL the tiles animated, just a couple placed in strategic locations. If you make just one movin water tile and use it in certain places it can create the image of the whole mass moving.
But this thread is not to address ways to work around the limitation, but to fix it. I don't want to be strategic with my animated tiles. I want to make ALL the water animated.
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  #14  
Old 02-01-2011, 10:58 PM
Elk Elk is offline
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Work on tileset canvas size too please... if you do that, then I can use my full potential
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  #15  
Old 02-02-2011, 12:05 AM
RegretZ RegretZ is offline
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Originally Posted by DustyPorViva View Post
But this thread is not to address ways to work around the limitation, but to fix it. I don't want to be strategic with my animated tiles. I want to make ALL the water animated.
Sorry to notify you dusty, but Graal just can't handle all that awesome.
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