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  #16  
Old 09-14-2010, 11:53 AM
MrOmega MrOmega is offline
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Hey, welcome back, it's me Angel_Light, remember? Stuff is still look pretty good, as for the sword shading if your going for the more graal-isc look, cutdown the contrast/pixel detail, but if you're going for a RPG-isc sort of thing, just fade the saturation and it should be good, but over all doing good, I think your more fine tune than what you think.
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  #17  
Old 09-14-2010, 01:06 PM
Arch_Angel Arch_Angel is offline
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Yep, I remember

And thanks for the info/tips. I appreciate it. I still feel a little awkward one making a couple things, but I feel almost back at my regular level. Which still has room for much improvement.

Just got back from work, so i'm going to rest a bit and update some more later. Please comment/crit/troll/make fun of anything you want. Thanks!
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  #18  
Old 09-14-2010, 07:29 PM
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Quote:
Originally Posted by Arch_Angel View Post
Barrel. Might add an image with a tap on it, and water coming out.....maybe not.



Comments? Suggestions? Ideas on what else to make??
I think that perspective is a bit off if you made it with Graal in mind.
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  #19  
Old 09-19-2010, 08:58 AM
Arch_Angel Arch_Angel is offline
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Tiles I've started. Colors will be redone np to fit the current server I'm making them for. Looking for comments and such on the actual pixel work on them, please and thank you.



Sorry the image is so big, I will be adding more work to it, and keeping you all updated. Not that too many of you give a **** anyways.
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  #20  
Old 09-19-2010, 10:21 AM
MrOmega MrOmega is offline
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Looks good, and I give a rats ass, developers gotta support developers :P
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  #21  
Old 09-20-2010, 09:30 PM
Arch_Angel Arch_Angel is offline
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Here is a screen shot of a rather plain environment. Just showing the outside tiles in action. We may be dulling out the grass a little more, since the server's theme would fit it better.

Just showing you what the tiles look like in action. Not too repetative in my opinion, especially if this is how it looks before any additions get thrown into the environment for more detail.

Let me know how you feel. This is for the player world "Dev Spuppet", which will be later named 'Outland'.

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  #22  
Old 09-20-2010, 11:10 PM
MrOmega MrOmega is offline
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Horizontally it's not that repetitive, but it is to me vertically, it is, I can notice horizontal grass lines going across, ( every 2 tiles?) May alternate the pattern a bit more. Otherwise very good.
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  #23  
Old 09-21-2010, 12:32 AM
salesman salesman is offline
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The grass pattern is wayy too obvious to me...it almost looks like a grid.
edit: hmm, actually after a second look I agree with the post above mine. It looks like there's a bunch of horizontal lines.
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  #24  
Old 09-21-2010, 04:15 PM
Dnegel Dnegel is offline
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The grass looks like pure green water.
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  #25  
Old 09-22-2010, 04:14 PM
Dnegel Dnegel is offline
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iSlayer.. We all know you would never steal from anyone, not even their graphic ideas.
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  #26  
Old 10-14-2010, 06:02 AM
Raelyn Raelyn is offline
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Quote:
Originally Posted by Arch_Angel View Post
Barrel. Might add an image with a tap on it, and water coming out.....maybe not.



Comments? Suggestions? Ideas on what else to make??
I would play around with the lid a little more on this barrel, and also, if it is for graal, the perspective is questionable.
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