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  #16  
Old 03-02-2009, 06:05 PM
Crow Crow is offline
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Originally Posted by Stefan View Post
Well the DDOS thing is a problem on XBox live already where people use it to lag the opponent.
Yes, it's a quite frequently used method right now. But the people "doing" it are part of a clan trying to "weaken" the opposite clan, and they can only wreck their connection by hiring botnets to DDoS them. They wouldn't be able to do that themselves.
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  #17  
Old 03-02-2009, 06:33 PM
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Originally Posted by Crow View Post
Yes, it's a quite frequently used method right now. But the people "doing" it are part of a clan trying to "weaken" the opposite clan, and they can only wreck their connection by hiring botnets to DDoS them. They wouldn't be able to do that themselves.
You're talking as though Graal isn't infested with men of lower moral fiber.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #18  
Old 03-02-2009, 08:17 PM
Inverness Inverness is offline
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I suppose the hashed IP address will do, though I'd prefer if each number is hashed separately, so a finer degree of address comparison can be implemented.
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  #19  
Old 03-02-2009, 09:34 PM
napo_p2p napo_p2p is offline
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Quote:
Originally Posted by Stefan View Post
Can add the hashed ip-address yes.
Nice .

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Originally Posted by Rufus View Post
You're talking as though Graal isn't infested with men of lower moral fiber.
How appropriate. You fight like a cow.
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  #20  
Old 03-02-2009, 10:39 PM
Rufus Rufus is offline
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Originally Posted by napo_p2p View Post
How appropriate. You fight like a cow.
Haha I wondered if anyone would notice, good job.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #21  
Old 03-03-2009, 10:05 AM
MiniOne MiniOne is offline
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Sweet idea

Will allow multiloggers on zone who free kill themselves to be detected more easily.
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  #22  
Old 03-03-2009, 11:24 AM
Loriel Loriel is offline
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Quote:
Originally Posted by Inverness View Post
I suppose the hashed IP address will do, though I'd prefer if each number is hashed separately, so a finer degree of address comparison can be implemented.
That just makes it downright trivial to brute-force the hash to get the original IP address.
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  #23  
Old 03-03-2009, 11:58 AM
Twinny Twinny is offline
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Quote:
Originally Posted by Rufus View Post
You're talking as though Graal isn't infested with men of lower moral fiber.
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Originally Posted by napo_p2p View Post
How appropriate. You fight like a cow.
I may have to play that again soon.....always fun
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  #24  
Old 03-03-2009, 11:01 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by MiniOne View Post
Sweet idea

Will allow multiloggers on zone who free kill themselves to be detected more easily.
You can't simply have a script that doesn't allow people on if there's already someone on the same IP.

A lot of people have brothers, sisters, roommates, or even neighbors that come over and play Graal.
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  #25  
Old 03-03-2009, 11:15 PM
Inverness Inverness is offline
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Quote:
Originally Posted by Loriel View Post
That just makes it downright trivial to brute-force the hash to get the original IP address.
Oh well.
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