Quote:
Originally Posted by oo_jazz_oo
Or you could use showpoly() to black out the areas around the light images. Thats how i've accomplished this effect in the past. :P
There is a way to do this with gui images...Rufus showed me a screenshot of it before, its not pretty, and idk how it works, but its possible. lol
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It looks as pretty as you want it to look. However, higher resolutions = more intensive. Though, I used this to my advantage and allowed for a quality option, letting the player pick lower quality resolutions which looked worse, but ran worse(and I mean they can run REALLY bad on older computers). Problems were 1) it's gui, they can be a pain to work with, especially when you don't want them to interfere with the gameplay and just be an overlay 2) it's not flexible. I couldn't make it opaque, nor from my recollection could I adjust the opacity at all. 3) It's run on the gui level, so it's always a frame behind the player in rendering.
Being able to draw polygons in the drawpanels in v6 may improve quality, but I'm not sure how well that performs.