My only hope is that whoever gets the job doesn't add a hard member limit to gangs.
I honestly would be so happy if I could log on and not be removed from a gang because of the member limit. And then in order to add me back somebody else gets removed and they're bound to be annoyed when they log back on as well.
Im not sure what the current stats are, but I estimate based on the current player count and this old thread from 2011 that Era probably has close to 2500 unique logins per 30 days at the moment.
Quote:
Originally Posted by cbk1994
In the past 30 days:
PHP Code:
- 3,554 (+) unique players have logged on - 1,109 (-) of these unique players were non-trials --- 815 (-) of these unique players were lifetime classic accounts ------ 591 (-) of these unique players with lifetime classic had at least 100 hours ------ 735 (-) of these unique players with lifetime classic had at least 10 hours --- 294 (+) of these unique players had gold subscriptions and community names ------ 106 (-) of these unique players with community names had at least 100 hours ------ 189 (+) of these unique players with community names had at least 10 hours - 2,435 (+) were trials --- 807 (+) of these trials were guest accounts --- 231 (+) of these trials had at least 100 hours --- 560 (+) of these trials had at least 10 hours
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If you had
10 active gangs with a 15 member limit, thats only 6% of those 2500 players.
Even if you only count players with above 100 hours (assuming the number is still similar) that's only 16% of players, leaving 84% of the server with no real gang (EP doesn't really count unless you want to pick trash on tag, or unless you join with a few friends who will PK with you).
One potential solution is to keep the number of gangs low and have no member limit but have an "on-tag limit" that shifts with the current playercount.
e.g. With 4 gangs and 100 players online each gang could have 20 players on tag. But with 40 players online they might only by allowed to have 8. This way there is a pool of players online but not on-tag who could come on tag when other players log off, increasing the odds that each gang will always have close to the maximum number of players on tag.
You could use gang rank to determine the pecking order, so if a recuit is on tag and the co-leader signs on and gets on tag the recruit gets a message saying they've been taken off tag. If both players are the same rank use weekly gang points to break the tie. This also works to ensure that the best players get the highest ranks in gangs, and not just the leader's best friend who lends him guns all the time but can't PK.
If any gang is stacked, hopefully this will be enough to tempt some players to leave for higher ranks in other gangs.
Something like this should help with gang activity a fair bit, then you just need to work on the other systems a bit to keep the members interested and coming back for more.