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  #1441  
Old 03-08-2012, 04:30 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Tim_Rocks View Post


Yep, that's the only red line I see though on the VPlusBlue (The random red pixels near the pass field).
He means the GUI style. Press F3 and change the GUI style to "vplusblue".

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  #1442  
Old 03-08-2012, 05:29 AM
Tim_Rocks Tim_Rocks is offline
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Oh, it's on it now. I don't see lines anywhere on vplusblue, I was using default though.. As for the rest of the GUI's there's still lines.
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  #1443  
Old 03-15-2012, 06:02 PM
MattKan MattKan is offline
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Everytime I connect my laptop to a new internet connection, it erases my password and I have to re-enter it. And it doesn't remember previous connections or anything. I'm staying at a hotel with two flakey wifi connections and every time I have to switch to the other, I have to re-enter my password.

(This is annoying because rather frequently I'm told my password is "Incorrect" so I'm forced to change it, and I'm forced to go with the randomly generated one.)
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  #1444  
Old 03-22-2012, 05:49 AM
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client got reset to start page and I got these script errors

Script: Function -ScriptedRC.addPlayerlistMenuEntries not found in function onCreated in script of Weapon -Playerlist
Script: Function -ScriptedRC.addPlayerlistMenuEntries not found in function onCreated in script of Weapon -Playerlist
Script: Function switchToDirectX not found in function universe.onConnectingToServer in script of Weapon -Serverlist
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  #1445  
Old 03-23-2012, 02:13 AM
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Particle effects are shown in the wrong place when I move GraalControl. It doesn't happen in v5 or when the effect has multiple particle types.



The effect code used in the video:
PHP Code:
//#CLIENTSIDE
function onPlayerEnters()
{
  
with (findimg(200)) {
    
with (this.emitter) {
      
this.delaymin 0.05;
      
this.delaymax 0.05;
      
this.nrofparticles 1;
      
this.emitautomatically true;

      
with (this.particle) {
        
this.image "block.png";
        
this.lifetime 5;
        
this.alpha 1;
      }

      
this.addlocalmodifier("once"00"angle""replace"0pi*2);
    }
  }

Setting this.particleTypes = 2; stops it from happening.
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  #1446  
Old 03-25-2012, 08:15 AM
Tricxta Tricxta is offline
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Polygons seem to shift up whilst the player is in trial mode. What I find weird is, it doesn't do the same to images...
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  #1447  
Old 03-25-2012, 10:26 AM
0PiX0 0PiX0 is offline
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Quote:
Originally Posted by Tricxta View Post
Polygons seem to shift up whilst the player is in trial mode. What I find weird is, it doesn't do the same to images...
That also happens to particle effects.
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  #1448  
Old 03-27-2012, 11:53 AM
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Found a bug that applies to both v5 and v6. When you draw an NPC on a TDrawingPanel (clientside) it causes the NPC to first become invisible and thus not getting drawn. The NPC is not displayed again until it changes image/gani or the level is updated.

Example code:

PHP Code:
 new GuiDrawingPanel("Test_DrawingPanel") {
  
width height 200;
  
screenwidth/width/2;
  
screenheight/height/2;
  
clearall();
  
  
// Let's scan through the NPC's in the level and draw them!
  
for (temp.npcDatanpcs)
    
drawobject(00temp.npcData);
 } 
Problem does not occur when trying to draw player objects.
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  #1449  
Old 03-27-2012, 09:31 PM
xXziroXx xXziroXx is offline
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Also, speaking of drawObject(), the objects drawn does not get removed from the TDrawingPanel after using clearAll().
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  #1450  
Old 03-29-2012, 03:11 AM
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Quote:
Originally Posted by xXziroXx View Post
Found a bug that applies to both v5 and v6. When you draw an NPC on a TDrawingPanel (clientside) it causes the NPC to first become invisible and thus not getting drawn. The NPC is not displayed again until it changes image/gani or the level is updated.
Hmmm the problem can be that the npc was not previously visible when you were drawn it on the drawing panel? It might load the textures just in memory and then cannot be drawn normally to OpenGL/DirectX.
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  #1451  
Old 03-29-2012, 03:47 AM
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Quote:
Originally Posted by Stefan View Post
Hmmm the problem can be that the npc was not previously visible when you were drawn it on the drawing panel? It might load the textures just in memory and then cannot be drawn normally to OpenGL/DirectX.
I took a somewhat laggy and inconclusive video to try and show you the problem.



Source code:
PHP Code:
  new GuiDrawingPanel("Test_DrawingPanel") {
    
width height 64*16;  // Creates a drawing panel as big as the level
    
0;  // Places the drawing panel in the top left corner of the screen
    
clearall();
    
    
// Let's scan through the NPC's in the level and draw them!
    
for (temp.npcDatanpcs) {
      
// Draws the NPC on the board on the same position as it is placed at in the level
      
drawobject(temp.npcData.x*16temp.npcData.y*16temp.npcData);
    }
    
    
// Makes the drawing panel click-through, moving around is a pain in the ass otherwise
    
useOwnProfile true;
    
profile.modal false;
  } 
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  #1452  
Old 03-30-2012, 04:16 AM
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Quote:
Originally Posted by fowlplay4 View Post
2. openurl(url); still opens URLs without any kind of prompt as compared to V5 which prompted you.
Ya this should be fixed. Just grabbed an NPC that opened my browser and sent me to a site without any kind of warning.
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  #1453  
Old 03-31-2012, 04:38 AM
alskdjfhg alskdjfhg is offline
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Years will pass, and V6 still won't be released...
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  #1454  
Old 03-31-2012, 05:13 AM
fowlplay4 fowlplay4 is offline
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It's 'kind of' released at the moment, used to have to wait for them to post a link to it. Now it's on their download pages.

A V6 update that addresses all the requests and fixes of the players so the playercount will want to use V6 is what we're really waiting for.
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  #1455  
Old 04-01-2012, 04:32 AM
Tim_Rocks Tim_Rocks is offline
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Quote:
Originally Posted by fowlplay4 View Post
It's 'kind of' released at the moment, used to have to wait for them to post a link to it. Now it's on their download pages.

A V6 update that addresses all the requests and fixes of the players so the playercount will want to use V6 is what we're really waiting for.
v5: 27 (40%), v6: 39 (59%) - Era
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