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Originally Posted by Stefan
Anything else beside that which should be fixed before official v6 release?
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I have a level where depending on quest progress an NPC is changing tiles with tiles[x,y] + updateboard(); when the NPC is created.
Normally if you walk into the level for the first time and then quickly run back out (can ofcourse be caused naturally by lag) this causes the tiles to be updated in your current level rather than the level the NPC is within.
In V5 this can be prevented simply by specifically having the script updating this.level.tiles[x, y], however in V6 this problem is occurring even when using this.
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I had nickname displays at layer 1 rather than 0 for the sake of displaying above image npcs that make up a floor design, in V5 these would still display below other players when expected, but now these are displaying above players/characters when you'd expect it to be displayed below them.
This problem is only occurring on gmaps, it's fine within inside levels.
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I'm not 100% sure at the moment as I can't test it right now but I think there may also be a problem with gani COLOREFFECT not being the correct colour.
It also seems that the problem where showimg particle effects or showpoly's displaying roughly 32 pixels higher than they should has returned.
Similarly characters used within say2 messages which are not actually part of the letters.png image are being displayed higher than they should be:
In this image "*" should be infront of "cough".