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  #1246  
Old 09-19-2011, 05:54 PM
NicoX NicoX is offline
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  #1247  
Old 09-19-2011, 10:43 PM
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I can check if we can avoid recreating the playerlist on server switch.
Anything else beside that which should be fixed before official v6 release?
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  #1248  
Old 09-19-2011, 10:49 PM
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There's a weird bug in the newest V6 I believe it has something to do with joining classes to a weapon on both the server and client-side.

All I know was that onCreated in Zodiac's main -System would get stuck during the join phase. To workaround it I have the weapon removed and re-added on every login.

Two 'scripted' features that need to be added in F3:
1. A Default Theme for External Windows Only. I.e: So I can use GuiBlue in-game and a "Windows" theme for player-list and so on.
2. Ability in F3 Options to change between DirectX and OpenGL.
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  #1249  
Old 09-19-2011, 10:50 PM
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Quote:
Originally Posted by Stefan View Post
I can check if we can avoid recreating the playerlist on server switch.
Anything else beside that which should be fixed before official v6 release?
Can't think of anything important. I'm going to ask you a question in this thread I asked before, though, since I believe you never read the other one: Why not get rid of DirectX and use OpenGL in the Windows client as well? You seem to be having quite some trouble sometimes trying to get stuff to work with DirectX.
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  #1250  
Old 09-19-2011, 11:00 PM
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Quote:
Originally Posted by Stefan View Post
Anything else beside that which should be fixed before official v6 release?

Quote:
I have a level where depending on quest progress an NPC is changing tiles with tiles[x,y] + updateboard(); when the NPC is created.
Normally if you walk into the level for the first time and then quickly run back out (can ofcourse be caused naturally by lag) this causes the tiles to be updated in your current level rather than the level the NPC is within.

In V5 this can be prevented simply by specifically having the script updating this.level.tiles[x, y], however in V6 this problem is occurring even when using this.
Quote:
I had nickname displays at layer 1 rather than 0 for the sake of displaying above image npcs that make up a floor design, in V5 these would still display below other players when expected, but now these are displaying above players/characters when you'd expect it to be displayed below them.
This problem is only occurring on gmaps, it's fine within inside levels.
I'm not 100% sure at the moment as I can't test it right now but I think there may also be a problem with gani COLOREFFECT not being the correct colour.

It also seems that the problem where showimg particle effects or showpoly's displaying roughly 32 pixels higher than they should has returned.

Similarly characters used within say2 messages which are not actually part of the letters.png image are being displayed higher than they should be:


In this image "*" should be infront of "cough".

Last edited by ffcmike; 09-20-2011 at 12:29 PM..
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  #1251  
Old 09-21-2011, 01:44 AM
jkldogg jkldogg is offline
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Quote:
Originally Posted by Stefan View Post
I can check if we can avoid recreating the playerlist on server switch.
Anything else beside that which should be fixed before official v6 release?
http://forums.graalonline.com/forums...postcount=1238

Seems like no one replied.
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  #1252  
Old 09-21-2011, 03:44 AM
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Sorry if this has already been posted (obviously not reading 83 pages), but i've recently been getting a movement bug. It's been happening to me on Era. What happens is your character will be standing still or moving, and then it will be randomly move in a certain direction or directions for a certain amount of time. For example, i would randomly start moving down, up, left or right. The only way to stop my character from moving is to press TAB to bring up the chat bar. It also works in multiple directions, such as down and to the right. I had at first thought it was a bug on Era, so I told Alfonso (DRAGON551). I'm only reporting it now because someone else had the exact same problem just now on Unholy Nation.
Possibly an anti-keylogger like kaspersky, do you run anti-virus programs?
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  #1253  
Old 09-22-2011, 10:52 AM
jkldogg jkldogg is offline
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Quote:
Originally Posted by Stefan View Post
Possibly an anti-keylogger like kaspersky, do you run anti-virus programs?
BitDefender Total Security 2011, and Malewarebyte's Anti-Malware.

They're essential to any windows PC.
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  #1254  
Old 09-22-2011, 11:12 AM
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They're essential to any windows PC.
Nope.
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  #1255  
Old 09-22-2011, 11:13 AM
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They're essential to any windows PC.
lol no. Stay away from questionable sites and don't download stupid **** is all it takes. If you really suspect something is up, a scan of Malwarebytes will pick it up.
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  #1256  
Old 09-22-2011, 12:14 PM
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Quote:
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Nope.
Virus protection is important.

Quote:
Originally Posted by Crono View Post
lol no. Stay away from questionable sites and don't download stupid **** is all it takes. If you really suspect something is up, a scan of Malwarebytes will pick it up.
That's why it's on my computer? And obviously "questionable" sites sometimes don't look exactly "questionable".
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  #1257  
Old 09-22-2011, 12:15 PM
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Virus protection is important.
MSE and common sense is more than enough.
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  #1258  
Old 09-22-2011, 12:34 PM
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Virus protection is important.
I have zero protection yet I'm fine. Somtimes I'll run Malwarebytes for fun but it'll come up with 0 results after a full scan. Not so important rly.
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  #1259  
Old 09-23-2011, 04:27 PM
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Originally Posted by ffcmike View Post
It also seems that the problem where showimg particle effects or showpoly's displaying roughly 32 pixels higher than they should has returned.

Similarly characters used within say2 messages which are not actually part of the letters.png image are being displayed higher than they should be:


In this image "*" should be infront of "cough".
I don't see this problem, is that related to the problem where you place stuff on top of the Graal control?
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  #1260  
Old 09-23-2011, 05:24 PM
Emera Emera is offline
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Virus protection is important.
Common sense is free.
Decent virus protection isn't.
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