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  #106  
Old 10-20-2014, 06:32 PM
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Originally Posted by callimuc View Post
isnt there like a command on RC which works like ? Even tho it's not the nicest one and needs some configuration through serveroptions, the tool already exists
I am having a total brain fart. Is there a style button in the scripting windows in rc? If not there should be.. like there is in the offline version.
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  #107  
Old 10-20-2014, 08:50 PM
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Originally Posted by scriptless View Post
I am having a total brain fart. Is there a style button in the scripting windows in rc? If not there should be.. like there is in the offline version.
it's a command - you have to specify if you're using a class/npc/weapon and the name of it

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Originally Posted by Tim_Rocks View Post
I'd prefer a button within the scripts window, that command isn't exactly user friendly nor does it do as well of a job as Fp4s web version. There's no reason not to include this functionality.
yea I do agree with you, just wanted to point it out again, you never know if someone wants to mess around with it
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  #108  
Old 10-22-2014, 11:36 PM
Tim_Rocks Tim_Rocks is offline
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Anyway we can update this function to provide an account name of who uploaded a file.

function onLevelFileUpdated()
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  #109  
Old 10-23-2014, 12:06 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by Tim_Rocks View Post
Anyway we can update this function to provide an account name of who uploaded a file.

function onLevelFileUpdated()
That's probably a server-side thing but I could probably have a npc command fired off when someone uploads something.
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  #110  
Old 10-23-2014, 12:52 AM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by fowlplay4 View Post
That's probably a server-side thing but I could probably have a npc command fired off when someone uploads something.
Yes, it's triggered every time a level or more specifically any file that's uploaded through the file browser. I am not sure about the clientside RC though. Never tested it. I am simply trying to find a better way to monitor uploads.
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  #111  
Old 10-23-2014, 11:16 PM
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My air came in today, upgraded to Yosemite and installed f.lux, and will make an attempt on compiling RC for it sometime next week.
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  #112  
Old 10-24-2014, 01:25 AM
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Originally Posted by fowlplay4 View Post
My air came in today, upgraded to Yosemite and installed f.lux, and will make an attempt on compiling RC for it sometime next week.
Awesome, yeah I am using yosimite also. What are you going to be using to compile it? If you have any questions with Xcode feel free to ask I use it daily.
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  #113  
Old 10-24-2014, 10:05 AM
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Anyway the timestamp can be optional?
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  #114  
Old 10-24-2014, 04:05 PM
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Anyway the timestamp can be optional?
It is and so will separating NC messages from RC.
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  #115  
Old 10-24-2014, 04:43 PM
Tim_Rocks Tim_Rocks is offline
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It is and so will separating NC messages from RC.
With this change, will we have better support for seeing when scripts were updated and by who even while I'm offline?
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  #116  
Old 10-24-2014, 04:50 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by Tim_Rocks View Post
With this change, will we have better support for seeing when scripts were updated and by who even while I'm offline?
Pretty sure you can write your own RC chat parser and track this information already. I.e.

http://forums.graalonline.com/forums...9&postcount=16
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  #117  
Old 10-26-2014, 07:20 PM
xXziroXx xXziroXx is offline
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Can you make it so that when you're editing scripts and press tab, all the currently selected text gets two spaces infront of each line? Additionally, selecting shift + tab, removes two spaces infront of each line. These are two functions that I keep having to open NotePad++ in order to use that would be incredibly nice to have implemented into RC.

It would also be nice if the "Edit as Text" option from right clicking on a file in the filebrowser actually had all the features of any other code window on RC. Not even ctrl+z works in them at the moment...
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  #118  
Old 10-26-2014, 10:17 PM
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Originally Posted by xXziroXx View Post
Can you make it so that when you're editing scripts and press tab, all the currently selected text gets two spaces infront of each line? Additionally, selecting shift + tab, removes two spaces infront of each line. These are two functions that I keep having to open NotePad++ in order to use that would be incredibly nice to have implemented into RC.

It would also be nice if the "Edit as Text" option from right clicking on a file in the filebrowser actually had all the features of any other code window on RC. Not even ctrl+z works in them at the moment...
Those would be cool. I would also like to see mac have the ability to use command+z to undo instead of ctrl+z because we already have to use command+c and command+p for copy and paste. And it would be nicer to stick to the same keys.

While we're talking about the script windows. Is it possible to show the image of weapon you are editing as well as the image name? Or even show an icon in the weapon list? Sometimes it's easier to spot things by icon then by a wall of just text when your just not quite sure the name to use the search function.
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  #119  
Old 10-30-2014, 10:04 AM
Torankusu Torankusu is offline
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I guess the best plan would be to make a level editor in javascript to avoid the whole "installing software" problem. As a bonus it would potentially not look like **** on OS X. I can't really bring myself to be excited about the prospect, chances are there's like five people left in total who still Edit Levels and two of them probably hate me and the other three use iphones.
bro, i am on the fence as far as my feelings towards you, and i don't use an iphone.

please proceed with gonstruct developments. ;P

attached are a few reasons why you should...
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  #120  
Old 10-30-2014, 11:04 AM
xXziroXx xXziroXx is offline
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shame on u for not making the waterfall tiles transparent, sticks out like a sore thumb
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