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  #1  
Old 06-23-2013, 12:30 AM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by Stefan View Post
Zone is now available on Facebook:
http://apps.facebook.com/graalzone !
I'd much rather play it on my v6 client...
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  #2  
Old 06-23-2013, 12:32 AM
BlueMelon BlueMelon is offline
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Zone would be the best first server to bring to PC client, since PC Zone is dead
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  #3  
Old 06-23-2013, 03:28 AM
scriptless scriptless is offline
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Zone would be the best first server to bring to PC client, since PC Zone is dead
iZone, to pc? I support that !!

Also, grats on the release Stefan.
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  #4  
Old 06-24-2013, 01:15 AM
Rave_J Rave_J is offline
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The only thing i think should be done is some how detect what device your on for the controls like mobile phone controls or facebook and have controls like graal pc
due its kind of sucks to pk on the facebook with the controls so annoying...

Also would be nice to add a playerlist like pc has
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Old 06-24-2013, 02:05 PM
scriptless scriptless is offline
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Originally Posted by Rave_J View Post
The only thing i think should be done is some how detect what device your on for the controls like mobile phone controls or facebook and have controls like graal pc
due its kind of sucks to pk on the facebook with the controls so annoying...

Also would be nice to add a playerlist like pc has
I find myself wishing I could view a playerlist on iOS and facebook all the time lol. But the controls wern't to bad. Compared to iPhone 5 I kinda liked the pc feel a bit more but that could be due to bigger screen. It's going to be interesting to see the pc release too.
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  #6  
Old 06-24-2013, 06:20 PM
DustyPorViva DustyPorViva is offline
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I find myself wishing I could view a playerlist on iOS and facebook all the time lol.
You don't want to.
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  #7  
Old 06-24-2013, 06:34 PM
Tim_Rocks Tim_Rocks is offline
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It's mostly pc:*****; no point really in seeing that.
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  #8  
Old 09-03-2013, 10:43 AM
Crono Crono is offline
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It's mostly pc:*****; no point really in seeing that.
Nah, you see their nicknames.
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  #9  
Old 09-03-2013, 07:00 AM
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We have released Classic, Era and Zone on Google Play
https://play.google.com/store/apps/d...y.GraalClassic
https://play.google.com/store/apps/d...oplay.GraalEra
https://play.google.com/store/apps/d...play.GraalZone
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  #10  
Old 09-04-2013, 01:48 AM
baseman101 baseman101 is offline
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Thanks Stefan! Any hint of an upcoming version for V6?
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  #11  
Old 01-01-2014, 10:33 AM
Jakov_the_Jakovasaur Jakov_the_Jakovasaur is offline
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Quote:
Originally Posted by unixmad View Post
Here are the big News:

1) We are opening a Free To Play Facebook/Web version of Graal Classic and Graal Era.

To make Graal easy to install we have ported the Graal V6 client to Flash technology: Graal V6 client is now fully web based and can run inside the Flash Player 10 on Windows, Mac and Linux.

We are planning to give the opportunity to PlayerWorld owners to move to Free To Play either. We will soon give a list of requirements to move a server Free To Play.

Tomorrow Monday 21 March: We will open a private Beta to test Graal Classic on facebook: Some Graal staff will be invited to be part of this Beta.

Monday 28 March: We will open the Beta test to more beta testers including the 3 winners of my “guess” contest, we will also open Graal Era Facebook version.

Monday 4 April: We will open Graal Classic facebook to Graal Classic iPhone VIP Players. We will explain the iPhone VIP subscription later this week.

If everything runs smoothly with all these steps we will open more Graal Classic/Era Servers and open these servers to everyone.

2) We are releasing the new V6 client for Windows, Mac and Linux
We will release in the forthcoming weeks (First weeks of April) the new native V6 client to everyone.

3) We are releasing an Android version
The Android release will come either in April

4) New developer tools
New Developer Tools including level editor will be released in Mai and June


The Winners of the Guess contest are:
ReptarKingOfTheOZone
LordSquirt
Chompy
Winners, please contact me by mail (unixmad at graalonline.com) with your facebook ID

Please keep the thread clean and try to make creative and interesting comments.
how come everything here was eventually done except for the things which benefit this pc community?

i declare shenanigans!
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  #12  
Old 04-25-2014, 07:33 PM
Tim_Rocks Tim_Rocks is offline
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Stefan, are there any updates?
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  #13  
Old 08-09-2014, 04:08 AM
unixmad unixmad is offline
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Update1 : We are testing the new Windows version and we will release it probably next week if we don't have big bugs.

Update2: We will open next a Playerworld Facebook App so Playerworld owners and Staff will be able to test the Server on facebook. The Server could be potentially open to all facebook players, the decision to open or not will be based on Quality and Originality.

Update3: We are planning to release an iOS and Android client to allow development of PlayerWorld on Mobiles. More information on this will come later.
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  #14  
Old 08-09-2014, 04:38 AM
Jakov_the_Jakovasaur Jakov_the_Jakovasaur is offline
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Quote:
Originally Posted by unixmad View Post
Update1 : We are testing the new Windows version and we will release it probably next week if we don't have big bugs.

Update2: We will open next a Playerworld Facebook App so Playerworld owners and Staff will be able to test the Server on facebook. The Server could be potentially open to all facebook players, the decision to open or not will be based on Quality and Originality.

Update3: We are planning to release an iOS and Android client to allow development of PlayerWorld on Mobiles. More information on this will come later.
thank you!

Quote:
Originally Posted by unixmad View Post
Update1 : We are testing the new Windows version and we will release it probably next week if we don't have big bugs.
the only significant bug im aware of on the previously released mac client is that player, npc and GuiShowimgCtrl.actor attr[] do not work properly when the values begin within an integer while the value itself is a string, for example - "2 0 1". subsequently it is also impossible to tokenize these attr[] values even after using the previous hacky solution of concatenating them with @

im not sure how much this affects the various servers but storing attr[] values in such a manner and implementing an optimised system to parse them can be a powerful method of communicating between clients

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the decision to open or not will be based on Quality and Originality.
does this mean we could see servers such as pc era and pc classic on facebook? afterall they do provide other qualities compared to their mobile counterparts and are the original incarnations of their respective server names.

plus if graal kingdoms is going to be integrated with facebook while iGK is in development as a separate project then it shouldnt be a problem
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  #15  
Old 08-16-2014, 04:50 PM
callimuc callimuc is offline
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Quote:
Originally Posted by unixmad View Post
Update3: We are planning to release an iOS and Android client to allow development of PlayerWorld on Mobiles. More information on this will come later.
something in game i've started a long time ago (like a year ago), wasn't bothered to finish it yet (things like mass filling need a fix, change tilesets, toggle to either show the NPCs images if existing or the white frame etc)
in theory it also does work on mobiles, only had the chance to test it on my phone which doesnt have such a huge screen. probably would be better on a tablet which i don't own. bottom screenshot was made with my phone
you can place links (warps), signs and scripts, just like on the actual editor

(just in case, top icons aren't mine. i believe dusty or aeko made them back then for another level editor project)


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