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  #91  
Old 04-29-2009, 07:27 PM
BlackSolider BlackSolider is offline
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Yes, they agreed to the job. Yes, they should be prepared to work on stuff they might not be thrilled with. Yes, we need a better structure and plans.

But lets be honest here. What motivation do dev people have to do their job? No pay. No thanks. *****y bosses. *****y players. Here, I'll give an example: Manager: "Hey, I think this is what classic needs, so spend your free time working on it and have it done by saturday, no excuses." Really? If the dev person doesn't like the idea, or has stuff to do irl, what is motivating them to actually spend their free time doing it? Maybe the dev person likes castles, and you're asking them to make a cave. Not gonna work.

Yes tats, they signed up for the job and should be expected to get the work done in a timely manner. But really, what motivates these people to spend their free time working on graal stuff? They get nothing out of it (other than the satisfaction of their work being released and enjoyed by the public, but of course this only happens if they want to work on that project,) except another job assignment. What motivates a GC to host in their free time? When events are fun to watch or host, thats what. When players are *****ing the entire time or you're hosting a lame event, you really don't have that much motivation. So what motivates dev people? Do they find staring at the graal editor to be fun? Do they find spending hours typing g-script lines fun? I can't imagine it is for most people.

Point is, people are motivated to work when its fun, or at least if they get paid. Should they have signed up for the job if they weren't gonna stick it out through the tough times? Perhaps not. But you can't expect people to work hard when they get absolutely nothing out of it, whether they have some responsibility or not.

Gah, there I go rambling again.
  #92  
Old 04-29-2009, 08:12 PM
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So ok no motivation to work, nothing gets produced. So lets just give players powers and let them go do whatever and hope that they make stuff we can use.

Great. Thanks for making it clear glad.
  #93  
Old 04-29-2009, 08:22 PM
DutchGuy DutchGuy is offline
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Originally Posted by BlackSolider View Post
Yes, they agreed to the job. Yes, they should be prepared to work on stuff they might not be thrilled with. Yes, we need a better structure and plans.

But lets be honest here. What motivation do dev people have to do their job? No pay. No thanks. *****y bosses. *****y players. Here, I'll give an example: Manager: "Hey, I think this is what classic needs, so spend your free time working on it and have it done by saturday, no excuses." Really? If the dev person doesn't like the idea, or has stuff to do irl, what is motivating them to actually spend their free time doing it? Maybe the dev person likes castles, and you're asking them to make a cave. Not gonna work.

Yes tats, they signed up for the job and should be expected to get the work done in a timely manner. But really, what motivates these people to spend their free time working on graal stuff? They get nothing out of it (other than the satisfaction of their work being released and enjoyed by the public, but of course this only happens if they want to work on that project,) except another job assignment. What motivates a GC to host in their free time? When events are fun to watch or host, thats what. When players are *****ing the entire time or you're hosting a lame event, you really don't have that much motivation. So what motivates dev people? Do they find staring at the graal editor to be fun? Do they find spending hours typing g-script lines fun? I can't imagine it is for most people.

Point is, people are motivated to work when its fun, or at least if they get paid. Should they have signed up for the job if they weren't gonna stick it out through the tough times? Perhaps not. But you can't expect people to work hard when they get absolutely nothing out of it, whether they have some responsibility or not.

Gah, there I go rambling again.
your testimony proofs how people have changed during the years, where in graals early days people would love to make content, nowadays no one is motivated. Could it be the greed of mankind?
  #94  
Old 04-29-2009, 08:25 PM
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I am yet to see a justification for using quest prizes in the lottery. I'll assume it is just laziness and a lack of creativity then after all.

Quote:
Originally Posted by BlackSolider View Post
Point is, people are motivated to work when its fun, or at least if they get paid. Should they have signed up for the job if they weren't gonna stick it out through the tough times? Perhaps not. But you can't expect people to work hard when they get absolutely nothing out of it, whether they have some responsibility or not.
Try having fun with the misanthropic administration.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #95  
Old 04-29-2009, 09:25 PM
BlackSolider BlackSolider is offline
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@ the flying Dutchman

Perhaps it could be greed. Perhaps anyone who truly had fun on graal, or at least making stuff for it, has moved on to bigger, nerdier things.

@ Rufus

Had to look up misanthropic. So we're going to point to [Synonyms:
1. antisocial, unfriendly, morose, surly.] bosses as the problem why people aren't motivated to work? Or am I misinterpreting your statement?

@ Tats

Real life example: how many people hate their jobs but keep doing it because they need the money? How many people actually get up early and look forward to work? We need to find a way to encourage the later and thus get rid of the former. Instead of saying "oh damn, I have that stupid cave quest to do," we want our devers to say "oh damn, this quest of mine is totally gonna rock because it was fun to make and thus I put a lot of effort into it." How do we do that exactly? Well you're asking the wrong person, but we have to find a way to motivate our dev team.
  #96  
Old 04-30-2009, 04:13 AM
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Actually i love my job, and i would do it without pay.

And you know what, you gave me a great thought, think of video game developers, anyone who works with video games...they love their ****ing job, love it.

I know a guy who worked for konami, he said all he did was test games and he loved it.

They would do it without pay.

And you know what, Bosses should motivate their workers, they are there to motivate. So it is really partly their fault if their staff isn't motivated to work.
  #97  
Old 04-30-2009, 09:03 AM
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I know a guy who worked for konami, he said all he did was test games and he loved it.
Please introduce me to this guy. I want his job.
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  #98  
Old 04-30-2009, 12:42 PM
MysticX2X MysticX2X is offline
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Well he did test games people were paid to make.
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  #99  
Old 04-30-2009, 01:41 PM
BlackSolider BlackSolider is offline
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That sort of proves my point tats. If people love their job, they're more than willing to do it (with or without pay sometimes.) If people don't love their jobs, most of the time payment is the only thing keeping them at that job.

Apparently some of our dev team doesn't love deving as much as your example loved testing video games. Can't blame em.
  #100  
Old 04-30-2009, 05:07 PM
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Even video game developers love their jobs. IF THEY ARE GOOD AT IT.

If they hate it, then they shouldn't have that power that they have, why have it if they aren't going to develop? If they were good at it and it came easy to them, they would most likely love their job.

So you are still missing the point gladius, doesn't matter what kind of job, but im just using video game developers because duh, that's what our development team should be doing. Developing this video game.

And midi, you can become a video game tester for any company, just look for one.
  #101  
Old 04-30-2009, 06:31 PM
BlackSolider BlackSolider is offline
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A person might be good at math, but they sure as hell might not like spending hour after hour working on math problems. Not saying that they couldn't like it, but certainly they don't have to.
  #102  
Old 04-30-2009, 06:37 PM
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If you like math, you are most likely a math teacher, or doing something that involves doing math, therefore you are doing math for hours and hours anyway.


I don't want to have to keep saying this, but it seems people are really really dense in the head.

They chose to be development, so they should put in the effort and work.

It doesn't get much clearer than that. Stop with the bull**** excuses, stop with the petty *****ing about me demoralizing them, i do it for fun because they have trashed classic and its not been fun really since tyhm.

Put out something good, start being smart about it, start thinking pro actively about what will happen once this certain content is released.

Then ill shut my big mouth and quit being an *******, until then, you all can also stop being so stupid and open your goddamn eyes.

Oh and btw, I just did the lottery for the first time. What a ****ing joke, good job screwing another thing up.

When you play lotto, you never, NEVER get numbers that are consecutive. Decreases your chances right away. Besides, if people are dumb and decide to spend all their tickets on it, then eventually the lottery will flop as well because GC does not host.
  #103  
Old 04-30-2009, 06:45 PM
BlackSolider BlackSolider is offline
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GC does not host with playercounts less than 10, which is what we usually have now adays.
  #104  
Old 04-30-2009, 07:18 PM
jacob_bald6225 jacob_bald6225 is offline
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Quote:
Originally Posted by Shadow87 View Post
When you play lotto, you never, NEVER get numbers that are consecutive. Decreases your chances right away. Besides, if people are dumb and decide to spend all their tickets on it, then eventually the lottery will flop as well because GC does not host.
Lies each number is a new drawing which is a separate event from the others...

1-2-3 is just as likely as 12-42-19
  #105  
Old 05-01-2009, 02:22 AM
Cetellic Cetellic is offline
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I deal with random numbers alot and I approve of the above post.

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The people in power have to do what is best for the server. Obviously that is opinionated, but it should be easier to figure out if you get enough thoughts together and decide on something that will make the majority happy. After all, if the people aren't happy, then they aren't having fun and thus they don't have a reason to stay.
Too many cooks spoil the meal. You want to take a single idea, create it, then evolve it with beneficial ideas.

Knowing how to make something good and just making it is alot better then going by player opinion.
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