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  #1  
Old 06-12-2010, 07:22 PM
Darklux Darklux is offline
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Could you add a sort of small preselection window? Level editors could add the tiles they need in a level into it and it could maybe open as small window on right click inside the level?
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  #2  
Old 06-25-2010, 10:51 PM
Deas_Voice Deas_Voice is offline
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seems like you forgot to add a file, but idk, posted the full "make" part anyhow.

http://pastebin.com/eEMsKiP0
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  #3  
Old 06-25-2010, 11:30 PM
Fry Fry is offline
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Oh hm looks like you downloaded the tarball and it didn't preserve attributes. You're going to have to make the make_images.rb file executable and install ruby (if you haven't already, but i guess you did, otherwise the configure script should've complained) and then try again.
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Old 06-26-2010, 12:09 AM
Deas_Voice Deas_Voice is offline
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Originally Posted by Fry View Post
Oh hm looks like you downloaded the tarball and it didn't preserve attributes. You're going to have to make the make_images.rb file executable and install ruby (if you haven't already, but i guess you did, otherwise the configure script should've complained) and then try again.
doesnt make any difference.
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Old 06-26-2010, 01:10 AM
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What does `ruby -v´ say? From looking at it again, it appears as if the ruby environment variable is not set so it tries to run make_images.rb as a command instead of running it in ruby. You could try ./configure again and check what it says about ruby.
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Old 06-26-2010, 01:25 AM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by Fry View Post
What does `ruby -v´ say? From looking at it again, it appears as if the ruby environment variable is not set so it tries to run make_images.rb as a command instead of running it in ruby. You could try ./configure again and check what it says about ruby.
ruby -v:
HTML Code:
ruby 1.8.7 (2010-01-10 patchlevel 249) [i486-linux]
i used ./autogen.sh because i did gitclone, and your github page/readme says so.
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  #7  
Old 07-07-2010, 11:55 PM
WanDaMan WanDaMan is offline
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Looks exciting, I can't wait to play around with this!

Will this be included in the latest Graal update? Also, does this work online for servers?
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  #8  
Old 07-08-2010, 12:04 AM
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Looks exciting, I can't wait to play around with this!

Will this be included in the latest Graal update? Also, does this work online for servers?
Gonstruct is unofficial stand-alone level editor so I doubt it would be picked up as a download package especially since it's not exactly that stable for everyone out of the box.

The (latest Graal update) plan is to have tools go scripted, and running off the Graal engine so the community can contribute and maintain them better. Personally I'm happy about this change since it's a chance to actually re-think how the tools work and improve them.

I don't think they're going be available on initial release of V6 but later on in it's life-cycle.
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  #9  
Old 07-08-2010, 12:56 AM
Loriel Loriel is offline
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Originally Posted by fowlplay4 View Post
The (latest Graal update) plan is to have tools go scripted, and running off the Graal engine so the community can contribute and maintain them better. Personally I'm happy about this change since it's a chance to actually re-think how the tools work and improve them.
That has been the plan for like six years by now and never worked.
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  #10  
Old 07-08-2010, 03:16 AM
Loriel Loriel is offline
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That has been the plan for like six years by now and never worked.
To the guy who downvoted that post for not doing anything about it, I think with gonstruct I did about as much as can be reasonably expected?? Do you expect me to actively pay money and contribute to some sort of gscript based perpetuation of the whole needing-money-to-contribute-content thing just for the right to be a jerk on the forums?
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  #11  
Old 07-14-2010, 03:52 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by fowlplay4 View Post
The (latest Graal update) plan is to have tools go scripted, and running off the Graal engine so the community can contribute and maintain them better. Personally I'm happy about this change since it's a chance to actually re-think how the tools work and improve them.

I don't think they're going be available on initial release of V6 but later on in it's life-cycle.
Does this include RC or just level editor and such (which, of course, can still be used)? The second the scripted RC is shoved down our throats is the second I quit.
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Old 07-14-2010, 03:53 AM
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Originally Posted by cbk1994 View Post
Does this include RC or just level editor and such (which, of course, can still be used)? The second the scripted RC is shoved down our throats is the second I quit.
Yeah, scripted RC will always be more awful then external one
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  #13  
Old 07-14-2010, 03:58 AM
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Yeah, scripted RC will always be more awful then external one
Scripted RC seems like something useful for a non-development staff.. like ET and FAQ.

Idk, I haven't really played with it much.
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  #14  
Old 07-14-2010, 01:20 AM
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I'm having the following issue with the latest version, also saw it being posted in the beginning of the thread.



EDIT: Seems posting a YouTube video doesn't work? Here's the URL: http://www.youtube.com/watch?v=-xY-79Iiu6c

EDIT x2: Apparently there's a 0.2.1 version that there's a link too on page 4 of this thread. I tried it, and it's still happening altough with one difference. The drawing error only happens while you are actively dragging the scroll bar, the moment you release or stop moving it, it displays the level as normal.
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  #15  
Old 07-14-2010, 10:34 AM
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Quote:
Originally Posted by xXziroXx View Post
I'm having the following issue with the latest version, also saw it being posted in the beginning of the thread.



EDIT: Seems posting a YouTube video doesn't work? Here's the URL: http://www.youtube.com/watch?v=-xY-79Iiu6c

EDIT x2: Apparently there's a 0.2.1 version that there's a link too on page 4 of this thread. I tried it, and it's still happening altough with one difference. The drawing error only happens while you are actively dragging the scroll bar, the moment you release or stop moving it, it displays the level as normal.
Yeah that was the fix for that problem. Blaming GTK for it, it only seems to occur that badly on some systems
Just wondering whether the dragging of tiles is always that sluggish or whether that's because of the recording software?
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