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  #91  
Old 01-23-2010, 01:10 AM
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Originally Posted by WarLord2004 View Post
sorry for jumping in.... but remove that ugly toon theme please.. new version means something new? it just doesn't feel like graal anymore.
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  #92  
Old 01-23-2010, 02:03 AM
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There is a new version now (5.243):
- Copy&Paste is working
- Drag&Drop into the RC filebrowser is working
- Correctly re-initializes the tile layers when you switch to/from fullscreen
- external GuiTextListCtrl refreshes on sort() (player list)
- fixed head icon on mini-maps
- shows version number when right-clicking->Properties on the exe

Last edited by Admins; 01-23-2010 at 02:13 AM..
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  #93  
Old 01-23-2010, 04:41 PM
Crono Crono is offline
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Stefan, because all windows are now ingame windows is it possible at all to remove the 20 fps cap in favor of something reasonable like atleast 60?

I'll make a quick video of the "tearing" problem I had before, maybe it will explain it better than words.
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  #94  
Old 01-23-2010, 05:06 PM
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Quote:
Originally Posted by Crono View Post
Stefan, because all windows are now ingame windows is it possible at all to remove the 20 fps cap in favor of something reasonable like atleast 60?

I'll make a quick video of the "tearing" problem I had before, maybe it will explain it better than words.
It'd be nice for at least GUI's to run at 60fps. It would improve them so much.
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  #95  
Old 01-23-2010, 05:18 PM
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Originally Posted by Crono View Post
Stefan, because all windows are now ingame windows is it possible at all to remove the 20 fps cap in favor of something reasonable like atleast 60?
What??? I would think 30fps or maybe 40fps would be "something more reasonable"?
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  #96  
Old 01-23-2010, 05:46 PM
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Originally Posted by Stephen View Post
What??? I would think 30fps or maybe 40fps would be "something more reasonable"?
How is capping the FPS at 60 not reasonable? Anything above that won't be noticeable and anything below it will be less "smooth". If changing the FPS around isn't possible then atleast keep the option to use the external playerlist window we've got now on v5 and re-add the external PM windows from v2/v4 on the Windows client. :|
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  #97  
Old 01-23-2010, 05:54 PM
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Quote:
Originally Posted by Crono View Post
How is capping the FPS at 60 not reasonable?
I don't think 60, the average physical threshold, is the necessary limit for better performance. Perhaps 30fps? I'd rather see a 10fps increase if it will effect performance of Graal in any way, in comparison to increasing the frame rate 3 fold...
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  #98  
Old 01-23-2010, 06:38 PM
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Quote:
Originally Posted by Stephen View Post
I don't think 60, the average physical threshold, is the necessary limit for better performance. Perhaps 30fps? I'd rather see a 10fps increase if it will effect performance of Graal in any way, in comparison to increasing the frame rate 3 fold...
I don't think anyone cares about the actual game running at 60fps(though it would make SOME things smoother, in the end though I don't see it really necessary), but the GUI's trying to emulate OS counterparts at 20fps is horrible and just makes them seem clumsy and inaccurate.
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  #99  
Old 01-24-2010, 06:29 AM
cbk1994 cbk1994 is offline
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Wondering if it's planned to make the playerlist dock so I can start complaining now if not.
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  #100  
Old 01-24-2010, 06:50 AM
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Quote:
Originally Posted by DustyPorViva View Post
I don't think anyone cares about the actual game running at 60fps(though it would make SOME things smoother, in the end though I don't see it really necessary), but the GUI's trying to emulate OS counterparts at 20fps is horrible and just makes them seem clumsy and inaccurate.
Ah, I understand now. I was worried they wanted the FPS in-game increased to 60 for some reason beyond necessity.
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Originally Posted by cbk1994 View Post
Wondering if it's planned to make the playerlist dock so I can start complaining now if not.
The problem Stefan often does not understand is that new "features" like docking are great, so long as people (with good sense) have the choice to disable/enable it.
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  #101  
Old 01-24-2010, 06:54 AM
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Experimenting with External Windows, noticed that you can't really adjust or access the x, y via script, as well as plenty other things that don't exactly work. I.e: canresize, canmove.

Is this intentional or will support for that be added later.
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  #102  
Old 01-24-2010, 08:39 AM
cbk1994 cbk1994 is offline
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Text can't seem to be displayed with a zoom > 2.

PHP Code:
//#CLIENTSIDE
function onCreated() {
  
with (findimg(200)) {
    
thiso.0.4;
    
thiso.y;
    
    
red 0.3;
    
green 0.5;
    
blue 0.8;
    
alpha 0.8;
    
    
text thiso.number;
    
    
font "Arial";
    
style "b";
    
    
zoom 4;
    
layer 0;
  }

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  #103  
Old 01-24-2010, 02:20 PM
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Quote:
Originally Posted by cbk1994 View Post
Text can't seem to be displayed with a zoom > 2.
http://forums.graalonline.com/forums...ad.php?t=84762

Related maybe?
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  #104  
Old 01-24-2010, 05:09 PM
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Polygon fonts are not working right now on Windows, there was some crash bug, but it will be enabled later again.
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  #105  
Old 01-24-2010, 05:36 PM
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This one still isn't fixed.
When I drag the playerlist over my window this happens:


and could you add a "warpto" button on the playerlist? (The ones we have on the old playerlist)
I'd really appreciate that because I always use that function.
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