Quote:
Originally Posted by Stefan
It is intended. A few months ago the calculations have been fixed. Before it was basicly impossible to use stretchx/stretchy and rotation predictible at the same time.
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Alright. Thanks!
Edit: At first I thought sounds in ganis just don't work when using showani, but this problem seems to be a little more complicated. Let me explain.
On Atlantis I'm using a gani containing a particle script and a sound for bush leaves that "explode" into the air when you destroy a bush. Now, to make things smooth, I'm displaying it on the clientside using findImg(). This doesn't seem to work anymore with v6, so I tried some stuff. First I tried doing the exact same thing in a weapon NPC. This, to my surprise, worked. Then I thought it'd have something to do with level NPCs, so I created one that basically does the exact same thing as my bushes, just a little bit differently:
PHP Code:
//#CLIENTSIDE
function onPlayerChats() {
with (findImg(200)) {
x = mousex;
y = mousey;
layer = 1;
ani = "at_leaps1";
}
}
This crashes Graal. I'm lost.