Quote:
Originally Posted by Stefan
A new v6 beta version (v5.317) has been released for Windows at http://www.graalonline.com/downloads...al_windows.zip:
- fixed some problems with gani script initialization (onPlayerEnters when re-entering a level)
- fixed update problems of gui graphics with grids
- for avoiding problems with the new particle engine you can specify emitter.particle.uniqueparticle = true; which will disable the optimized rendering and allow different text and images for each particle
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I have a bleed gani particle. The blood drops hit the ground and stay until they fade.
For this reason, I have to use attachposition=false;
However, if I change levels, the blood will still appear at it's last coordinates, but in the new level.
For example: Let's say I have 2 levels. They are connected with a door.
Now, let's say you have the bleed gani on you. You walk from the center of the room, to the right. Into the second room.
What happens here, is that when you enter the new room, you will still see blood drops trailing from the center of the room off to the right.
Could we get some sort of option to toggle that from happening?
Also, some images seem to not display in the V6 client. (waterani.gif is one example)
And my custom tileset doesn't load in the v6 client, but will in the v5 client.