Quote:
Originally Posted by fowlplay4
Graal just doesn't have very much "hook" factor, that keeps newbies from wanting to play more.
Need to get the "hook" factor back.
I'm sure many of the players consider it an interactive 2d chat room.
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Considering the fact that the game Graal is based on (A Link to the Past) is a game with
such an intensely well thought-out replayable hook that people still play it religiously (whether they are good at it or not) shows me that Graal--as based on what it originally was that hooked many players back in the late 90's early 00's-- is still very much capable of hooking players the exact same way.
Everybody loves Zelda. It is the best, most eclectic idea for a game that has ever been thought up, in my opinion. We need more developers who are dedicated to this idea (there were plenty originally) and I believe we could make some servers worthy of a meaningful playercount.
How hard would it be to make a game, basic as it may be, that well overpowers Zodiac, Era, and UN on the classic list? I know many developers who are capable!
And furthermore, no advanced systems are really necessary. Considering that a complete adventure game has hardly ever even been tried on Graal, I find it hard to listen to the nay-sayers.
Nobody can resist a good game. Everyone puts down a bad one. Bam.