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  #76  
Old 12-09-2007, 04:03 PM
BigBear3 BigBear3 is offline
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Quote:
Originally Posted by xAndrewx View Post
what?

thx 4 corricting my gramer
wuts wrng wit ur grammer?
  #77  
Old 12-09-2007, 04:04 PM
xAndrewx xAndrewx is offline
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i hv no idae !!
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  #78  
Old 12-09-2007, 04:47 PM
coreys coreys is offline
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Quote:
Originally Posted by cbkbud View Post
Unfortunatly, it's the same everywhere.
You have good management, who is swore at, yelled at, people insult, etc.
Then you have bad management who ban, abuse, jail, add items, etc and the players love them.

That's always how it works
Or there's bad staff (corrupt or otherwise) that everyone hates. =0
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
  #79  
Old 12-09-2007, 04:51 PM
xAndrewx xAndrewx is offline
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i was never yelled at or thrown abuse towards.
i just don't take bull**** i suppose
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  #80  
Old 12-09-2007, 05:46 PM
Crono Crono is offline
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Quote:
Originally Posted by cbkbud View Post
You never told me when I was the Co-Manager. You're on fault for not even reporting it.

Anyway, I'm making a system that may work for you ...
edit- Woops, you worded it funny. Nevermind.

Either way Andrew quit.
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Last edited by Crono; 12-09-2007 at 06:29 PM..
  #81  
Old 12-09-2007, 06:18 PM
xAndrewx xAndrewx is offline
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You're both wrong, the only thing that is wrong is the starting of the sentence.
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  #82  
Old 12-09-2007, 06:39 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by cbkbud View Post
You never told me when I was the Co-Manager. You're on fault for not even reporting it.

Anyway, I'm making a system that may work for you ...
If you're going to bother to correct someones spelling and grammar, please at least do it right.

Your own fault...
  #83  
Old 12-09-2007, 06:40 PM
Crono Crono is offline
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Quote:
Originally Posted by DustyPorViva View Post
If you're going to bother to correct someones spelling and grammar, please at least do it right.

Your own fault...
I also thought this but "You are on fault" is correct too isn't it?
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  #84  
Old 12-09-2007, 06:47 PM
DustyPorViva DustyPorViva is offline
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I guess it could be a stretch, but I doubt he meant that.
  #85  
Old 12-09-2007, 07:24 PM
Inverness Inverness is offline
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Quote:
Originally Posted by coreys View Post
This is what I have on Maloria to check for connection problems:

PHP Code:
function onActionServerSide() {
  switch (
params[0]) {
    
//Echo back to clientside if connection works.
    
case "serverecho":
      if ((
params[2]-1) > 0)
        echo(
"System Lag: Account " params[1] @ " had a connection failure. (Tried " @ (params[2]-1) @ " times.)");
      
triggerclient("weapon"name"clientok"params[1]);
    break;
    
/*
    Serverside lag detection to be completed later.
    case "serverok":
    break;*/
  
}
}
//#CLIENTSIDE
function onCreated() {
  
this.failcount 0;
  
this.timer 0;
  
client.noconnection false;
  
onTimeOut();
}
function 
onTimeOut() {
  
this.failcount++;
  if (
this.timer 3this.timer += .1;
  else {
    
triggerserver("weapon"name"serverecho"player.accountthis.failcount);
    
this.timer 0;
  }
  if (
this.failcount 3) {
    if (
this.failcount 10)
      
client.noconnection true;
    else {
      
this.failcount 0;
      
client.noconnection false;
      
serverWarp("login");
    }
  }
  else 
client.noconnection false;
  
setTimer(0.1);
}
function 
onActionClientSide() {
  if (
player.account == params[1]) {
    switch (
params[0]) {
      
//Connection successful
      
case "clientok":
        
this.failcount 0;
      break;
      
/*
      Serverside lag detection to be completed later.
      case "clientecho":
      break;*/
    
}
  }

Probably a better alternative. If client.noconnection is true, then don't do any processes, like damage detection, movement, etc.
Since when did scripts process while the ESC menu was open?

There is really no way to detect a window open for 0.05 seconds unless Graal tells you.
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  #86  
Old 12-09-2007, 07:37 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by xAndrewx View Post
i just don't take bull**** i suppose
Only weak minded people do, Andrew. Anyways, I think your jailing idea was good, but it could have been done better, like... 2 warnings before you get jailed (all handled automaticly by the system) and then only the person escape glitching should be jailed, and the everyone in the party (including the glitcher) should have an experience penalty.

Oh well, bottom line is, I think your idea was good - just not the performance.
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  #87  
Old 12-09-2007, 07:46 PM
Rapidwolve24 Rapidwolve24 is offline
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Quote:
Originally Posted by xXziroXx View Post
just not the performance.
*Snickers*
  #88  
Old 12-09-2007, 07:57 PM
BigBear3 BigBear3 is offline
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Quote:
Originally Posted by Rapidwolve24 View Post
*Snickers*
Rapidwolve = Best Zodiac Staff ever.
  #89  
Old 12-09-2007, 08:22 PM
Crono Crono is offline
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Quote:
Originally Posted by xXziroXx View Post
only the person escape glitching should be jailed, and the everyone in the party (including the glitcher) should have an experience penalty.
...no. If me and some guys decide to party it up, and I'm working my ass off, then some party member decides to esc while just sitting in the corner and not even doing anything, I should not be punished.
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  #90  
Old 12-09-2007, 08:26 PM
cbk1994 cbk1994 is offline
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Code for Weapon/Gui-Script -System/Lag:
PHP Code:
//#CLIENTSIDE
function onCreated()
{
  
setTimer0.1 ); // Start the timeout
}
function 
onTimeOut()
{
  
client.serverLast serverr.real_time// Set the time we think it is
  
setTimer0.1 ); // Repeat the timeout

Code for wNPC LagSystem:
PHP Code:
function onCreated()
{
  
setTimer.1 ); // Start the timeout
}
function 
onTimeOut()
{
  
serverr.real_time timevar2// Set the real time
  
setTimer.1 ); // Repeat the timeout

Code for script class_lag:
PHP Code:
public function isPlayerLaggingacc// acc = account, a = margin for lagging; default is 1
{
  
temp.findPlayeracc ); // Find the player
  
if ( temp.== NULL // Player not online
  
{
    return 
true// No player, must be lagging!
  
}
  if ( 
|| == NULL // If a is less than zero, or not set
  
{
    
1// Set it to 1, which is the default
  
}
  
// Is it in the correct margin?
  
return ! ( temp.i.client.serverLast in serverr.real_time aserverr.real_time  | );
}
public function 
isLagginglag// lag = client.serverLast, a = margin for lagging; default is 1
{
  if ( 
|| == NULL // If a is less than zero, or not set
  
{
    
1// Set it to 1, which is the default
  
}
  
// Is it in the correct margin?
  
return ! ( lag in serverr.real_time aserverr.real_time | );

This could be used to simply kick people out if they're 1 second behind, which, really, if you're doing it in under a second, you really don't have enough time to abuse the glitch (I'm assuming the monster would attack you while you just stood there, and party members would kill them while you were on escape?).

I did test this, and it did work. Also worked with stopping modem taping.
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