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  #76  
Old 11-17-2010, 05:28 PM
Cubical Cubical is offline
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  #77  
Old 11-17-2010, 09:27 PM
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I've started to work on it but it's not very simple, biggest problem is compatibility between players with the old and with the new version.
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  #78  
Old 11-17-2010, 09:32 PM
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Originally Posted by Stefan View Post
I've started to work on it but it's not very simple, biggest problem is compatibility between players with the old and with the new version.
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  #79  
Old 11-17-2010, 09:36 PM
Cubical Cubical is offline
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Originally Posted by Stefan View Post
I've started to work on it but it's not very simple, biggest problem is compatibility between players with the old and with the new version.
Release the linux open beta then it shouldn't be an issue since every os will have a client available. If you want to choose from all the colors you have to use the beta and sacrifice your look on v5. Or you can store the v6 colors separately from v5's.
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  #80  
Old 11-17-2010, 09:58 PM
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I've started to work on it but it's not very simple, biggest problem is compatibility between players with the old and with the new version.
why would we want it to be compatible with the old version o_O?
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  #81  
Old 11-17-2010, 10:04 PM
DustyPorViva DustyPorViva is offline
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Originally Posted by Crono View Post
why would we want it to be compatible with the old version o_O?
Because the data is stored by colorname. If he switches to hex suddenly all colors would break, even NPC's and such.

I personally don't see how having color names and hex would be that difficult to implement, then again I'm not a programmer :P
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  #82  
Old 11-17-2010, 10:13 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by DustyPorViva View Post
Because the data is stored by colorname. If he switches to hex suddenly all colors would break, even NPC's and such.

I personally don't see how having color names and hex would be that difficult to implement, then again I'm not a programmer :P
Older clients not knowing wtf all the new colors are and how to handle them is the problem. It'll probably take a server update so they get sent a close equivalent to the new color and this will probably affect RC as well.
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  #83  
Old 11-17-2010, 10:15 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by fowlplay4 View Post
Older clients not knowing wtf all the new colors are and how to handle them is the problem. It'll probably take a server update so they get sent a close equivalent to the new color and this will probably affect RC as well.
Not if he codes it to handle color names as well, like HTML does. He can probably easily make a conversion system, no?
white -> #FFFFFF
black -> #000000
and so on.
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  #84  
Old 11-17-2010, 10:28 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by DustyPorViva View Post
Not if he codes it to handle color names as well, like HTML does. He can probably easily make a conversion system, no?
white -> #FFFFFF
black -> #000000
and so on.
I was referring to an older client receiving player data from someone who has the new client and has decided to set their colors to hotpink as an example. The older client won't recognize this color at all and will probably default to like white or something like that.
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  #85  
Old 11-17-2010, 10:31 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by fowlplay4 View Post
I was referring to an older client receiving player data from someone who has the new client and has decided to set their colors to hotpink as an example. The older client won't recognize this color at all and will probably default to like white or something like that.
Well I guess the problem is mixing beta players with the official v5 players. Which of course is no way to avoid that, but still. How is player data shared? Is it sent directly to other players or sent through the server first? If the latter he could easily set up special circumstances for v5 players. Still screwed however, as v5 players will never view v6 players the way intended so even if it bugs out what will happen, v5 players will see other players as all white or something(depending on if failsafes are in place)?

Just another reason Graal should go back to microupdates instead of these major version updates. Stuff like this could be avoided.
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  #86  
Old 11-17-2010, 11:18 PM
MrOmega MrOmega is offline
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Or the client may not default to white and say wtf to these new colors and crash.
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  #87  
Old 11-17-2010, 11:24 PM
DustyPorViva DustyPorViva is offline
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Originally Posted by MrOmega View Post
Or the client may not default to white and say wtf to these new colors and crash.
If he REALLY needed to he could take the v5 source and actually patch the damn thing.
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  #88  
Old 11-18-2010, 01:00 AM
Crono Crono is offline
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why does it matter if v5 players cant see it? isnt v6 the future?
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  #89  
Old 11-18-2010, 01:06 AM
DustyPorViva DustyPorViva is offline
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Originally Posted by Crono View Post
why does it matter if v5 players cant see it? isnt v6 the future?
Because v6 and v5 players play together lol. Like I said if v5 players see white then that's fine, but more major things may be problematic. I currently play with v5 because the new version won't work in my old Graal folder and I can't be assed to start another Graal folder.
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  #90  
Old 11-18-2010, 02:13 AM
Crono Crono is offline
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Originally Posted by DustyPorViva View Post
Because v6 and v5 players play together lol. Like I said if v5 players see white then that's fine, but more major things may be problematic. I currently play with v5 because the new version won't work in my old Graal folder and I can't be assed to start another Graal folder.
how, when v6 is out of beta wont v5 be disabled like v4 and v3 and v2?
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