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  #76  
Old 06-08-2014, 04:29 AM
Supaman771 Supaman771 is offline
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Originally Posted by Demisis_P2P View Post
One of the problems with the economy is the scale.
$2,000,000 for a gun just looks like too big of a number and puts people off before they even start. $20,000 for a gun seems a lot more reasonable, even if you make every job pay 100 times less so that it's the exact same amount of work.

The best place to make a tax would be in the trade window, similar to the tax on GK. If the pawn shop was slightly better you could use the pawn price to get a moving average value of every item to base the tax off.
I like the idea of scaling down, but it wouldn't work by just /10ing everything. You can't have .# of a dollar, and most base items/job payouts are like $2, 3, 5, 6, 11, someone would have to re-balance all the jobs. I'd do it cause it actually sounds like fun, but I'm not a staffer.

Add small fees to the systems players already use; a $100 fee to accept a lend or trade. Put the mall stand costs back (they were lowered for a 'special weekend' and never changed back). Raise gas prices (lol.. mostly for helis, no one uses cars). Hell, people used to be charged $50 for an atm card when they wanted to use the bank.

Add more vs. NPC options for money, like betflipping. I remember making a sweet ass horse racing track on GG, and there was a similar Pinecone race on Era at one point. I'm not saying it all has to be gambling either, what happened to the gun range.. someone could update that to be more relevant/fun (make it like a duck-hunting mini-game). Make an arcade... I remember seeing the locked building on the boardwalk for like 7 years and no one ever made it. Give the idlers at OSL something to do, put those chess/checker boards on the tables and make them actually work (even simple things like Tic-Tac-Toe/Connect 4.. I remember playing/betting on that stuff with friends all the time). Finish the SR Casino; Moon had some really great looking outlines for BlackJack and Hold'em games that never got finished. Make the boxing in the Gym work, and let players rent gloves/the ring to use; let other people even bet on it.

All these fun things for people to do, and they could all have little fees associated with them. Take it further than just @title and guessing on a coinflip. It doesn't always have to be killing people that makes players stay online (as seen by the huge success of bet-flipping release).
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  #77  
Old 06-08-2014, 06:02 AM
Godzilla Godzilla is offline
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Originally Posted by Supaman771 View Post
I like the idea of scaling down, but it wouldn't work by just /10ing everything. You can't have .# of a dollar, and most base items/job payouts are like $2, 3, 5, 6, 11, someone would have to re-balance all the jobs. I'd do it cause it actually sounds like fun, but I'm not a staffer.

Add small fees to the systems players already use; a $100 fee to accept a lend or trade. Put the mall stand costs back (they were lowered for a 'special weekend' and never changed back). Raise gas prices (lol.. mostly for helis, no one uses cars). Hell, people used to be charged $50 for an atm card when they wanted to use the bank.

Add more vs. NPC options for money, like betflipping. I remember making a sweet ass horse racing track on GG, and there was a similar Pinecone race on Era at one point. I'm not saying it all has to be gambling either, what happened to the gun range.. someone could update that to be more relevant/fun (make it like a duck-hunting mini-game). Make an arcade... I remember seeing the locked building on the boardwalk for like 7 years and no one ever made it. Give the idlers at OSL something to do, put those chess/checker boards on the tables and make them actually work (even simple things like Tic-Tac-Toe/Connect 4.. I remember playing/betting on that stuff with friends all the time). Finish the SR Casino; Moon had some really great looking outlines for BlackJack and Hold'em games that never got finished. Make the boxing in the Gym work, and let players rent gloves/the ring to use; let other people even bet on it.

All these fun things for people to do, and they could all have little fees associated with them. Take it further than just @title and guessing on a coinflip. It doesn't always have to be killing people that makes players stay online (as seen by the huge success of bet-flipping release).
Yeah, scaling down wouldn't fix the economy but would make it a lot more pleasant to look at. Might be a bit of a hassle though if you do the conversion wrong, since like you said, you can't get a fraction of a dollar, you would need to add cents or do a different conversion rate.
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  #78  
Old 06-08-2014, 12:37 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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They got rid of the ability to set bounties.
They did?
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  #79  
Old 06-08-2014, 01:13 PM
BlueMelon BlueMelon is offline
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They did?
No, just placed a bounty seems to be working.
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  #80  
Old 06-08-2014, 01:19 PM
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Quote:
Originally Posted by Supaman771 View Post
Add more vs. NPC options for money, like betflipping. I remember making a sweet ass horse racing track on GG, and there was a similar Pinecone race on Era at one point. I'm not saying it all has to be gambling either, what happened to the gun range.. someone could update that to be more relevant/fun (make it like a duck-hunting mini-game). Make an arcade... I remember seeing the locked building on the boardwalk for like 7 years and no one ever made it. Give the idlers at OSL something to do, put those chess/checker boards on the tables and make them actually work (even simple things like Tic-Tac-Toe/Connect 4.. I remember playing/betting on that stuff with friends all the time). Finish the SR Casino; Moon had some really great looking outlines for BlackJack and Hold'em games that never got finished. Make the boxing in the Gym work, and let players rent gloves/the ring to use; let other people even bet on it.
This paragraph is gold, Rogue. Thanks a bunch. (I know this probably sounds sarcastic, but isn't at all, these are awesome ideas).
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  #81  
Old 06-08-2014, 01:38 PM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by supaman771 View Post
add more vs. Npc options for money, like betflipping. I remember making a sweet ass horse racing track on gg, and there was a similar pinecone race on era at one point. I'm not saying it all has to be gambling either, what happened to the gun range.. Someone could update that to be more relevant/fun (make it like a duck-hunting mini-game). Make an arcade... I remember seeing the locked building on the boardwalk for like 7 years and no one ever made it. Give the idlers at osl something to do, put those chess/checker boards on the tables and make them actually work (even simple things like tic-tac-toe/connect 4.. I remember playing/betting on that stuff with friends all the time). Finish the sr casino; moon had some really great looking outlines for blackjack and hold'em games that never got finished. Make the boxing in the gym work, and let players rent gloves/the ring to use; let other people even bet on it.
+1
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  #82  
Old 06-08-2014, 01:45 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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I'm just gonna throw in that if there are going to be more types of NPC gambling, they should be completely fair, and not skewed in favor of the house, like the NPC tables at the casino are. (grossly, skewed, I might add. 70-30.)
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  #83  
Old 06-08-2014, 03:40 PM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by Fiberwyre_P2P View Post
I'm just gonna throw in that if there are going to be more types of NPC gambling, they should be completely fair, and not skewed in favor of the house, like the NPC tables at the casino are. (grossly, skewed, I might add. 70-30.)
The house can never be completely fair. They would never profit, so what would be the point? The house always wins. It's upto you to walk away with your winnings and not go back to it.

If it was 50/50 then the economy would get worse.

It would need to be 60 house/40 us. The idea is to take money out of the economy but giving people the chance to win money. If you lose you lose, if you win then it's down to you to do the right thing and walk away.

Majority of gamblers never win.. That's reality.
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  #84  
Old 06-08-2014, 05:06 PM
bloodykiller bloodykiller is offline
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We seem to be forgetting that people play era to PK. For example I still don't understand why we have so many non pk events and why ETs always host them.
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  #85  
Old 06-08-2014, 05:24 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Godzilla View Post
you can't get a fraction of a dollar, you would need to add cents or do a different conversion rate.
Impossible, Era uses default Graal Gralats, which only work in whole numbers, you'd need a custom money system.

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Originally Posted by BlueMelon View Post
No, just placed a bounty seems to be working.
We tried this the other day when I got you to add that Juggernaut Display; It took my money for the bounty but we were unable to accept the bounty and you put a block in-front of the cpu.

Quote:
Originally Posted by Kohola_KinG View Post
It would need to be 60 house/40 us. The idea is to take money out of the economy but giving people the chance to win money. If you lose you lose, if you win then it's down to you to do the right thing and walk away.
This, but you could always use a temporary 'holding-pond' of money that can be monitored, similar to how Stephen did his Lottery place. If players lose a lot then you can drain the pond, but if someone goes on a incredible win-streak they can't win more than X amount overall. (It would be even more controlled than digging shells or -any- other money inlet on the server at this point).

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Originally Posted by bloodykiller View Post
We seem to be forgetting that people play era to PK. For example I still don't understand why we have so many non pk events and why ETs always host them.
A lot of people don't though. Just because you do, and I do, doesn't mean everybody does. Some people work at businesses all the time, or mine all the time, or just log-in to chat with friends/play events, or to be Staff (a lot of staff weren't players as some people talk about commonly). Doing those small mini-projects that just add some different tastes to the game could keep some of these players online longer/more often. (Between PKing)
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  #86  
Old 06-08-2014, 05:41 PM
bloodykiller bloodykiller is offline
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How can Era grow if its focus isn't on PK? New players don't download and get addicted to era for the chatting or the working
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  #87  
Old 06-08-2014, 07:52 PM
Zongui Zongui is offline
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Originally Posted by bloodykiller View Post
How can Era grow if its focus isn't on PK? New players don't download and get addicted to era for the chatting or the working
hahaha. that was funny. it made me think of players joining era just to mine or shovel. like that is the big focus of the game. I am gonna play era to mine in the caves all day because it is fun. whatever floats their boat though.
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  #88  
Old 06-08-2014, 08:28 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Originally Posted by Kohola_KinG View Post
The house can never be completely fair. They would never profit, so what would be the point? The house always wins. It's upto you to walk away with your winnings and not go back to it.

If it was 50/50 then the economy would get worse.

It would need to be 60 house/40 us. The idea is to take money out of the economy but giving people the chance to win money. If you lose you lose, if you win then it's down to you to do the right thing and walk away.

Majority of gamblers never win.. That's reality.
The house doesn't need an unfair advantage to make a profit, it's already charging a fee to use the tables.

You're anthropomorphizing the house just a little bit. Why do you care if an NPC makes money? It doesn't affect you or anyone else.
The house doesn't need to make money to stay in business. It has no expenses. It doesn't pay its workers, it doesn't pay rent, or taxes, or anything else.
It's just a few lines of code, some levels, some graphics, and a database, probably.
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  #89  
Old 06-08-2014, 10:07 PM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by Fiberwyre_P2P View Post
The house doesn't need an unfair advantage to make a profit, it's already charging a fee to use the tables.

You're anthropomorphizing the house just a little bit. Why do you care if an NPC makes money? It doesn't affect you or anyone else.
The house doesn't need to make money to stay in business. It has no expenses. It doesn't pay its workers, it doesn't pay rent, or taxes, or anything else.
It's just a few lines of code, some levels, some graphics, and a database, probably.
$100 fee & the house could lose $25000 $50000 and so on if on 50/50. You're running the risk of millions being pumped into the economy. Can you really not see that?

It's only a sinkhole for the player vs player tables as they make a profit each time a player plays on the table, they get the fees. Different story when it's player vs NPC..

Using this as an example from NPC $25,000 table. Fee is $300. If you take the fee into consideration you now have a chance to win.. $24,700.

So the house loses everything?

A player grabs the table and wins $25,000 of the house. Do you think because the house has a fee of $300 that they're taking money out of the economy? Obviously not, the house just pumped $24,700 into the economy. Now with it being 50/50, there is an even chance he can win again. So he could now walk away with $49,400. He could go again and win. Hell he could do this 10 times and win all of them. It's even odds remember. This is to much of a risky sinkhole that could potentially mess things up even more.

Quote:
You're anthropomorphizing the house just a little bit. Why do you care if an NPC makes money? It doesn't affect you or anyone else.
The house doesn't need to make money to stay in business. It has no expenses. It doesn't pay its workers, it doesn't pay rent, or taxes, or anything else.
It's just a few lines of code, some levels, some graphics, and a database, probably.
You don't get it, do you? By the NPC making money takes money out of the economy. Simply put, there is to much money out there. These systems are put in place to take money out. "NOT EVERYBODY IS SUPPOSE TO BE A WINNER." Gambling is luck. Do you really think casinos and betting systems irl are 50/50, hell no!? It cant be... It cant and doesn't work like that, it just cant?

Same applies to this game.. It's a sinkhole.. Nothing more, nothing less. Gambling is fun... You might lose more than you win, hell you are going to lose more than you win but it's the losing part that makes you chase the money, sometimes you win it back, sometimes you win more than you put in.. Sometimes you lose it all but it's fun.

That's gambling.

Now... If you wanna talk about systems that player vs player then it can be 50/50. The house can still benefit from fees as nobody is competing against the "house".

60house/40player. The house benefits more and then it becomes more realistic gambling.
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  #90  
Old 06-09-2014, 12:55 AM
Tim_Rocks Tim_Rocks is offline
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We should disable Pking, it's technically a gamble whether or not you live. Whose with me!?
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