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  #811  
Old 01-11-2011, 03:52 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
Might be better to move such script to weapons or at least display the object for a weapon (yourweaponname.findimg()).
This is something I would really hope to only have to do as a last resort, it wouldn't be a problem for me but like I said I can imagine there being lots of instances where this would be a problem on other servers or with people that wouldn't understand why this is happening and how to prevent it, could there not be something much simpler as a solution such as another display object variable such as img.displayoffscreen = true;?
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  #812  
Old 01-11-2011, 04:53 AM
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The clipping is pretty bad, in my opinion. There should at least be an option for it for players(not a server option). Maybe if it clipped more accurately it would work, but it clips NPC's even when they should be in view.

The draw-it level on Unholy Nation:
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And maximized:
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The text disappears completely if you're in the lower half of the level. Even if I'm standing right next to canvas 8 I still can't see the text.

While testing this I noticed the Graal canvas stops rendering if you maximize Graal in that level(unevent_drawit.nw). The playerlist still works, but the Graal window stops drawing and just displays a broken view from before you maximized. Didn't seem to have the problem on any other level.
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  #813  
Old 01-11-2011, 04:13 PM
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Can eventually add an option to switch back to the old mode, will be false by default though.
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  #814  
Old 01-12-2011, 04:28 AM
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PHP Code:
Script: Function Shop_ItemCheckBox7.performclick not found in function onItemPressed in script of Weapon _Shops 
Seems like the performclick() for GuiCheckBoxCtrl's doesn't work in v6.
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  #815  
Old 01-12-2011, 04:49 AM
Tigairius Tigairius is offline
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Quote:
Originally Posted by xXziroXx View Post
PHP Code:
Script: Function Shop_ItemCheckBox7.performclick not found in function onItemPressed in script of Weapon _Shops 
Seems like the performclick() for GuiCheckBoxCtrl's doesn't work in v6.
performclick() was removed in v6 for some security reasons.
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  #816  
Old 01-12-2011, 04:52 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Tigairius View Post
performclick() was removed in v6 for some security reasons.
Why? Now my shop system is going to be less smooth lookin'.
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  #817  
Old 01-12-2011, 05:02 AM
Tigairius Tigairius is offline
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Quote:
Originally Posted by xXziroXx View Post
Why? Now my shop system is going to be less smooth lookin'.
I'm really not sure.
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  #818  
Old 01-12-2011, 05:07 AM
DustyPorViva DustyPorViva is offline
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To stop the ability for scripts to force player input, apparently.
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  #819  
Old 01-12-2011, 05:15 AM
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I imagine it had something to do with forcing the player to buy things from the shop or something weird like that.

It would nice if there was some way to lift these various restrictions to "trusted" developers or servers.
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  #820  
Old 01-12-2011, 05:18 AM
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Can't performclick() be enabled for GuiCheckBoxCtrl's at least? That can't in any way be harmful, really.
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  #821  
Old 01-12-2011, 05:55 AM
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Also, something that's annoying on v6 with GuiTextEditSliderCtrl controls, is the way the mouse icon behaves. It currently shows a text edit pointer whenever you're inside the control, but it would be *a lot* better looking if it only did that within the text edit part (white rectangular). Over the buttons (red rectangular) it should show the default pointer icon.

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  #822  
Old 01-12-2011, 07:40 AM
Conqueror Conqueror is offline
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  #823  
Old 01-12-2011, 07:43 AM
DustyPorViva DustyPorViva is offline
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Can't get tooltips if the window isn't in focus... so I have to click the playerlist before I hover over a player, pretty annoying :/
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  #824  
Old 01-12-2011, 08:34 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by xXziroXx View Post
Can't performclick() be enabled for GuiCheckBoxCtrl's at least? That can't in any way be harmful, really.
Is it really needed though? Catching the 'onAction' event and then just calling onObjectClicked() instead of object.performClick() just seems like a better idea to me.
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  #825  
Old 01-12-2011, 04:15 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by fowlplay4 View Post
Is it really needed though? Catching the 'onAction' event and then just calling onObjectClicked() instead of object.performClick() just seems like a better idea to me.
Yes, it is.
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