Quote:
Originally Posted by DesirableDreams
It doesn't matter, Torque. A lot of people sadly do not PK on Era. instead they do random spars, or sometimes PK, as myself. But a majority of people do -enjoy- owning businesses, and do -enjoy- mining to make money or flowering or whatever floats their boat, they are called business men. or in my case business women.
These people also enjoy a wide variety of houses to store their instruments, minerals, flowers, explosives, whatever need be.. And since you don't play era actively you wouldn't know that. I'm speaking from experience.
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I've been playing Era for a while, actually. I understand the businesses argument, as I agree some people play the game to make money. You're still ignoring the point that Era was not created for players to idle/socialize. I understand that some people do idle. However, most people that have these houses to store items are for people that PK a lot and have a lot of items to store.
Don't expect any development specifically for players to sit around in their houses and socialize at unstick. This thread is designated for what Era "should" look like. You can argue that it "should" have more opportunities for players to idle and sit in their houses, but your idea will be seldom supported by fellow Era players.
Another point you should take into consideration is that by having more players be non-interactive with the PKing system, you're essentially killing the PK environment. Thus, if we're going to consider your idea and implement more and more development aimed at appealing to players that choose to idle or simply socialize, you're going to kill the playercount that simply wants to PK. Who's killing Graal?