05-26-2005, 02:46 PM
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Banned
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Join Date: May 2003
Location: CAW
Posts: 5,586
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Yeah, Graal is dying.
The reasons?
As Spark said, lack of updates that everyone can appreciate. Let's be honest: most players don't really care about GScript2. They don't care if new functions are added, they want more functions that relate to them. They don't care how NPCs work, just as long as they work. If you want to interest players, put in more features that affect them directly and in an obvious way. A global messaging system for players, for example. Also, make an official server which has normal bodies, normal heads, and so on. In my opinion, the small, squat bodies of Graal appeal more to me than those of Kingdoms. Same with the tileset: use the old one and fix it up a little. I'm not saying keep it the same, but put it back to the original design and just improve the shading on those graphics. I liked it[the old tileset] far more because it encouraged that nice, clean feeling instead of the cluttery feeling that the new one has.
The normal bodies are more classic and if people really wanted super-advanced graphics they would look to other MMORPGs. Graal's aim should be to improve its playability and functionality from a player's perspective, not from a developer's. Occasional scripting updates are fine, but they shouldn't be the center point of updates. Also, most people can run Graal just fine; we don't need performance updates all of the time. What we need are, to put it frankly, more buttons to play with. |
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