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Originally Posted by seanthien
That's not a precise time, and from what you say afterwards, I'm guessing it's a very long time ago, meaning you're slow on how the server's developed.
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Um, I believe I quit in 2006 and stop by every now and then. Nothing really changed since then, arctic was used a laming map and cash shop gave noobs with no skills an advantage. A few events were added and planets no one goes on.
About sum it up?
Quote:
Originally Posted by seanthien
This is what makes me think you haven't been updated on how things work.
As of now, too many players pull out an obsessive overpowered weapon and decide to lame players.
Besides, what's more fun? Everything Zone does, it always ends up with players on iricia laming the other base.
Oh, lets not forget how we'll gather up all our friends so all the "pros" don't fight each other and we're left getting kills and exp by newbies consistantly.
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That is nothing new. Players always flocked to the most "op" weapon. In 2004 appirces were the de facto weapon yet people countered it with the lrpulsar and eventually aprippers. That's just an example. The metagame now may be broken but to deny that it exists is simply retarded. Ya I brought up the friends not fighting b/s before.
Laming has also always been present but there was a time when laming and actually playing arctic were two seperate things. The same applies to sparring, where it matters the most.
Quote:
Originally Posted by seanthien
Crono, I was ET during the time period it died, I'd like to say I brought the server back (Seeing as a majority of the players online I had some connection with). I brought back the newer generation of Zone whilst doing so. I know what's going on.
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lolwat
Quote:
Originally Posted by seanthien
It may not be, but Zone isn't the place to start off with simple updates either.
It needs a change, something dramatic.
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There's no denying that Zone needs a big change. I'm saying that this isn't the place for the "big" stuff yet, for whatever reason Stephen has. It's obviously more efficient, due to the complete lack of developers, to start with small things that can actually be
done as opposed to giant updates that will never surface.
I'm pretty sure Stephen has some "big" plans, he just hasn't presented them yet.
Quote:
Originally Posted by seanthien
It's not, because Zone has no steady player count. Zone's reliant on players, meaning if you have players that are on for a time period doing something, a few others join, and more, a chain reaction.
Simple updates, like new weapons, vehicles, whatever, should be to maintain a player count the way Zone is. None of these will change the metagame for long, if it does, it'll make the game more horrid.
Trials getting shanked? I feel that's just your own personal vendetta since..well..that one time you logged on and realized what had happened.
I knew a bunch of trials that enjoyed being able to save now. They only lose so much now. Something most players would upgrade for. Otherwise they could play it out.
Player count dropping is because of many things.
Jesse's thread pretty much covers that portion.
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I'm fully aware of the playercount chain effect, it's been like that forever. According to your logic, when the "big changes" come in, these small updates will help players stay so what's the problem? I haven't suggested anything to change Zone's metagame yet, however small weapon balancing should not take much effort and would help to fix this. I was always a VIP when I played Zone, meaning trial on weekdays and "p2p" on weekends. I for one found Zone more tolerable when I was on an even field with everyone.